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Defining and Informing the Complex Field of User Experience (UX)
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ISSN: 2168 5681
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Psychology and Human Behavior
Event - Yohan Creemers - February 5, 2014 - 0 Comments
What are Users Up to When they Have an Experience?
A Cartesian preoccupation with a product's properties prevents seeing designs in context of a user's deeply personal world, à la Heidegger.
Article - Jeff Doemland - September 12, 2013 - 8 Comments
Walt Disney: The World’s First UX Designer
Attention to detail, a focus on immersion, and the desire constantly improve his products made Walt Disney one of the earliest designers of user experience.
Article - Joseph Dickerson - September 9, 2013 - 6 Comments
Two Ways Artificial Intelligence Contributes to Great User Experience
A look at the two primary uses of AI—"instrumental" and "affective"—that significantly boost the UX of a product.
Article - Aria Haghighi - August 22, 2013 - 3 Comments
Unicorn, Shmunicorn: Be a Pegasus
That rare creature on the UX landscape with the glittering horn—the one who can design and program—don't be one of those. Be a Pegasus instead, and fly above it all.
Article - Wayne Greenwood - August 14, 2013 - 27 Comments
Five Steps to Storytelling with Data
We're surrounded by more data than ever, and as the mountains of information continue to grow, storytelling techniques can help designers make sense of it all.
Article - Dominic Quigley - August 12, 2013 - 9 Comments
How Deceptive Is Your Persuasive Design?
As put forth in his new book, Evil by Design, Chris Nodder argues that it's acceptable to deceive users with persuasive design when it's in their best interests.
Article - Chris Nodder - August 6, 2013 - 8 Comments
Making the Most of Ethnographic Research
When employed to its full potential, field research done in unique user environments can uncover opportunities to innovate customer experience.
Article - Jessica Weber, John Cheng - August 5, 2013 - 7 Comments
Five Steps to Enterprise Gamification
With gamification continuing to grow in popularity as a way to engage users, the new book Gamification at Work lays out the five steps of "player centered design."
Article - Janaki Kumar - August 1, 2013 - 4 Comments
An Introduction to Designing for Imperfection
While the complexity of modern systems can make designing for perfection a futile process, embracing the inherent messiness of digital design can forge better solutions.
Article - Steven Hoober - July 29, 2013 - 10 Comments