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So You Want To Be A Designer: Top 5 List
Aza Raskin's advice on what you should do and master if you want to get into design.
Article - Aza Raskin - August 13, 2011 - 20 Comments
A mid-fidelity prototyping technique for quickly generating contextually accurate tests.
Article - Diego Pulido - April 12, 2011 - 16 Comments
Star Power in Mobile UX Design
5-star ratings in app stores come from exceeding expectations and leveraging the best of the platform.
Article - Alan Tifford - February 28, 2011 - 9 Comments
How To Prototype And Influence People
Generating support and buy-in using prototypes to sketch an idea and inspire participation.
Article - Aza Raskin - November 16, 2010 - 3 Comments
Playing in the Sandbox
Purposeful play through experimentation can be exciting and rewarding, and stimulates creativity.
Article - Mark Baskinger - October 7, 2010 - 1 Comments
The Art & Science of Evidence-Based Design
Striking a balance between art and science in product design.
Article - David Gillis - April 27, 2010 - 6 Comments
Doing More With Less Time
Abbreviated processes rely on trust, collaboration, and prototyping to build consensus and confidence.
Article - Jared Lewandowski - April 23, 2010 - 7 Comments
The FedEx UX Journey, Part 1
How FedEx is improving the user experience of its systems, building an effective UX practice area, and moving the entire company toward strong UX competency.
Article - Thomas Wicinski, Brice Stokes, Mike Downey - April 20, 2010 - 11 Comments
Ideate: A Digital Sketchbook
Juan Sanchez, UX Mag Senior Editor, shares his experience with building an iPad app.
Article - Juan Sanchez - April 6, 2010 - 8 Comments
Designers can play a pivotal role in empowering elders toward sustained autonomous living through improving the communicative properties of everyday products.
Article - Mark Baskinger - March 22, 2010 - 1 Comments