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- Playing in the Sandbox
Title 2: The Role of Experimentation in Designing A number of years ago, the design team at GE Appliances showed me a collection of sculptural objects they had rec ...
Article - Mark Baskinger - October 07, 2010 - 1 comment - 0 attachments
- Shades of Grey: Thoughts on Sketching
Design in art, is a recognition of the relation between various things, various elements in the creative flux. You can’t invent a design. You recognize it, in the fourth dimension. That is, with your blood and your bones, as well as with your eyes. ...
Article - Will Evans - June 24, 2010 - 10 comments - 0 attachments
- The Art & Science of Evidence-Based Design
Last year, I gave a presentation at MeshU that took a behind the scenes look at how we arrive at design decisions. I've since taken clients through variations of this presentation, which is always evolving because it corresponds to such a per ...
Article - David Gillis - April 27, 2010 - 6 comments - 0 attachments
- The FedEx UX Journey, Part 1
Title 2: The genesis and early progress of FedEx's UX practice Underlying FedEx's global shipping and logistics business is a complex technological infrastructur ...
Article - Thomas Wicinski, Brice Stokes, Mike Downey - April 20, 2010 - 11 comments - 0 attachments
- Doing More With Less Time
As much as we want all projects to have exhaustive requirements gathering, user research , and UX design phases, the reality is that UX professionals are often asked to accomplish a lot with very little time or resources. This means we frequently hav ...
Article - Jared Lewandowski - April 23, 2010 - 7 comments - 0 attachments
- Ideate: A Digital Sketchbook
Communicating thoughts and ideas can be one of the biggest challenges in an industry that relies so heavily on visual interpretation. If you’re working on an idea by yourself, with a colleague or a client, it’s one thing to see an idea in your mind and ...
Article - Juan Sanchez - April 06, 2010 - 8 comments - 0 attachments
- Connectile Dysfunction
Emergent Themes in Designing for Inclusive Product Experiences Products fail us every day. For some reason, though, we tend to blame ourselves for those failures—for our inability to perform adequately, our lack of understanding, and, sometimes, our ...
Article - Mark Baskinger - March 22, 2010 - 1 comment - 0 attachments
- Rich Internet Application Screen Design
Designing a rich Internet application (RIA) can test even an experienced design team. The hardest challenge is to blend Web and desktop paradigms to create a responsive and intuitive experience. Some paradigms that exist in the desktop environme ...
Article - Theresa Neil - February 11, 2010 - 17 comments - 0 attachments
- Microsoft demos impressive muscle to computer interface
Now this is pretty interesting. Microsoft has filed a patent for muscle-based control interface that essentially allows you to control computers or mobile devices using your muscles' electical activity. This video demo shows some pretty interest ...
Article - Alex Schleifer - January 03, 2010 - 0 comments - 0 attachments
- Free stop motion animation tool
As a follow-up to this post about how Chris Neale uses stop motion techniques to animate paper prototypes , Chris has just announced the release of The Anitomizer , a free stop-motion animation tool. Check it out… Article Image: ...
Article - UX Magazine Staff - December 12, 2009 - 0 comments - 0 attachments
