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Defining and Informing the Complex Field of User Experience (UX)
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ISSN: 2168 5681
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An Iterative Approach to Innovation Strategy
Requirements documents are highly polished but deeply flawed.
Article - Paul Noble-Campbell - June 16, 2011 - 7 Comments
A Gamification Framework for Interaction Designers
Gamification ranges from superficial afterthought to fundamental element.
Article - Audrey Crane - May 24, 2011 - 17 Comments
Product Identity at VMware
Create user experiences that work across products and up and down the stack.
Article - Harry Vertelney - May 20, 2011 - 7 Comments
Social Design Strategy
Great social experiences depend on conversations between the community and the self.
Article - Eric Fisher - May 11, 2011 - 4 Comments
You Are Solving The Wrong Problem
When solving a difficult problem, re-ask the problem so the solution helps you learn faster.
Article - Aza Raskin - May 2, 2011 - 9 Comments
Why We Need Storytellers at the Heart of Product Development
Storytellers help build cohesiveness in products and within teams.
Article - Sarah Doody - April 14, 2011 - 47 Comments
The Amazing Google-Cycle
Article - Alex Schleifer - April 8, 2011 - 1 Comments
Defining the Interactions
Interaction design is the increasingly important first step in creating experiences that charm users.
Article - Tom Bran - March 30, 2011 - 1 Comments
Experience Is What We Make It
Mobile devices have transformed from task-specific devices to all-purpose enablers of experiences.
Article - Stephanie Rieger, Bryan Rieger - March 22, 2011 - 2 Comments
This Old Thing?
References to older technology in new product designs can communicate important information to users.
Article - Hana Schank - March 9, 2011 - 9 Comments