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Defining and Informing the Complex Field of User Experience (UX)
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Experience Is What We Make It
Mobile devices have transformed from task-specific devices to all-purpose enablers of experiences.
Article - Stephanie Rieger, Bryan Rieger - March 22, 2011 - 2 Comments
This Old Thing?
References to older technology in new product designs can communicate important information to users.
Article - Hana Schank - March 9, 2011 - 9 Comments
The Evolution of Discoverability
Devices like the iPad give designers a whole new set of tools to tackle discoverability challenges.
Article - Suzanne Ginsburg - March 2, 2011 - 4 Comments
Better product design through careful use of unpredictable, unexpected, and non-durable elements.
Article - Joshua Allen - March 1, 2011 - 6 Comments
Persuasion in Design
Social and psychological principles can be used to influence user behaviors and decision-making.
Article - Elisa del Galdo - February 8, 2011 - 5 Comments
In Search of Innovation
Methods and theory of design synthesis help solve problems and bridge research to ideation.
Article - Jon Kolko - February 7, 2011 - 0 Comments
Immersive Mobile E-Commerce Search Using Drop-Down Menus
Design patterns to make mobile search more engaging and effective.
Article - Greg Nudelman - February 2, 2011 - 3 Comments
Problems With Innovation Workshops
Workshops take careful planning and execution to generate strong, actionable ideas.
Article - Stephen P. Anderson - February 1, 2011 - 2 Comments
Busting the Myth of the Giant Green Button
The true story of ethnography at PARC, and how it reveals the power of ethnography.
Article - PARC - January 27, 2011 - 1 Comments
Pleasant Things Work Better
With the principle of "make it pleasant, make it pleasing," products can make users smile.
Article - Dana Chisnell - January 25, 2011 - 9 Comments