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Defining and Informing the Complex Field of User Experience (UX)
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Five Low-Hanging UX Tips
Some simple ways to greatly improve the user experience of an app.
Article - Pek Pongpaet - August 2, 2011 - 16 Comments
Five Popular Web Strategies That Don't Work
At your next moment of change and opportunity, what kind of leader will you be?
Article - Scott McDonald - July 26, 2011 - 30 Comments
Know Without Thinking: Instinct in UX
Users aren't blank slates, so UXD can leverage implicit memory in designs.
Article - Taylor Bastien - July 12, 2011 - 6 Comments
End-to-End Experience Design
Making advertising, onboarding, distribution, engagement, and retention part of UX.
Article - Theresa Neil - June 22, 2011 - 10 Comments
An Iterative Approach to Innovation Strategy
Requirements documents are highly polished but deeply flawed.
Article - Paul Noble-Campbell - June 16, 2011 - 7 Comments
A Gamification Framework for Interaction Designers
Gamification ranges from superficial afterthought to fundamental element.
Article - Audrey Crane - May 24, 2011 - 17 Comments
Product Identity at VMware
Create user experiences that work across products and up and down the stack.
Article - Harry Vertelney - May 20, 2011 - 7 Comments
Social Design Strategy
Great social experiences depend on conversations between the community and the self.
Article - Eric Fisher - May 11, 2011 - 4 Comments
You Are Solving The Wrong Problem
When solving a difficult problem, re-ask the problem so the solution helps you learn faster.
Article - Aza Raskin - May 2, 2011 - 9 Comments
Why We Need Storytellers at the Heart of Product Development
Storytellers help build cohesiveness in products and within teams.
Article - Sarah Doody - April 14, 2011 - 46 Comments