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Make It So: Five Lessons in Interaction Design from Star Trek
As the book "Make It So" points out, Star Trek has influenced the course of interaction design and continues to push the boundaries of design imagination.
Article - UX Magazine Staff, Nathan Shedroff, Christopher Noessel - May 16, 2013 - 2 Comments
Create a Better Responsive User Experience
The best responsive web designs show a rich understanding of what users are looking for and the right way to deliver it.
Article - Nick Switzer - May 14, 2013 - 4 Comments
A Look at Flat Design and Why It's Significant
By eschewing the design limitations of skeuomorphism and embracing the limitations of digital experiences, flat design has the potential to create great UX.
Article - Luke Clum - May 13, 2013 - 66 Comments
Shopping Cart Usability
Setting clear expectations, minimizing distractions, and eliminating pages can boost the checkout experience.
Article - Toby Biddle - May 8, 2013 - 3 Comments
Augmented Reality and a Better User Experience
Long the domain of Tony Stark and his silver screen pals, AR is fast becoming a reality that user experience designers need to make considerations for.
Article - Olli Siebelt, Michael Marina - April 30, 2013 - 5 Comments
Building a Better User Experience by Designing in the Browser
Designing in the browser makes it easier to set realistic expectations with clients and creates working comps that are ready to test with users.
Article - Jared Rogers - April 29, 2013 - 13 Comments
Gettin' HIGgy With It
How to build innovative and satisfying mobile experiences by cherry-picking Apple's interface guidelines.
Article - Ryan Bell - April 23, 2013 - 0 Comments
Five User Experience Lessons from Jim Carrey
Having trouble explaining the value of user experience to stakeholders? Let Jim Carrey help.
Article - Steve Tengler - April 22, 2013 - 0 Comments
Romancing the Boomer
Designing for the Baby Boom generation requires an understanding of their unique fears, capabilities, and desires.
Article - Suzie Mitchell - April 18, 2013 - 6 Comments
When Creativity Applications Hamper Creativity
Creating content in a "workshop" environment inspires the creativity that result-oriented interfaces stifle.
Article - Anastasios Karafillis - April 17, 2013 - 0 Comments