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Defining and Informing the Complex Field of User Experience (UX)
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Usability Tip: No Dead-Ends, Please
Don't confuse and annoy your users by leading them to dead ends.
Article - Tammy Guy - February 18, 2014 - 0 Comments
Eight Guidelines for Successful Acceptance Testing
Successful acceptance testing requires up-front work and attention to the right details—here are eight guidelines for making sure you get it done right.
Article - Ulf Eriksson - February 18, 2014 - 2 Comments
Process Bricolage: Theft, Mashups, and Digital Products
As bricoleurs, experience designers and developers can mashup the strengths of multiple approaches.
Article - Erik von Stackelberg - February 14, 2014 - 0 Comments
UX the Bruce Lee Way
Many of the guiding principles that made Bruce Lee a master martial artist can help you become a master designer.
Article - Joseph Dickerson - February 12, 2014 - 13 Comments
Some Thoughts on Being Flat
In the age of mobile, have we outgrown the metaphors skeuomorphic design uses to bridge digital and physical experiences?
Article - Jessica Holt-Carr - February 10, 2014 - 5 Comments
World Usability Congress 2014
Event - Johannes Robier - September 24, 2014 - 0 Comments
QuickPanel: Digital Cocooning
Randy Farmer, Brenda Laurel, and Christina Wodtke discuss the isolating elements of pervasive mobile technnology
Article - Mary Jean Babic - February 6, 2014 - 3 Comments
Combining Contextual Inquiry with Eye Tracking
Performing contextual inquiries with eye tracking can identify paint-points in user workflows and make a compelling case for change.
Article - James Breeze - February 6, 2014 - 3 Comments
Usability Tip: Help Your Users Act
Calls to action need be clear and compelling to users.
Article - Tammy Guy - February 4, 2014 - 4 Comments
Three Steps for Improving Mobile UX
Successful websites in the age of mobile need to be fast loading, easy to navigate, and functional on multiple devices.
Article - Dwayne Lafleur - February 4, 2014 - 0 Comments