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Make It So: Five Lessons in Interaction Design from Star Trek
As the book "Make It So" points out, Star Trek has influenced the course of interaction design and continues to push the boundaries of design imagination.
Article - UX Magazine Staff, Nathan Shedroff, Christopher Noessel - May 16, 2013 - 2 Comments
Augmented Reality and a Better User Experience
Long the domain of Tony Stark and his silver screen pals, AR is fast becoming a reality that user experience designers need to make considerations for.
Article - Olli Siebelt, Michael Marina - April 30, 2013 - 5 Comments
Designing Search: Displaying Results
Displaying search results in a way that rewards users requires a consistent approach, balancing detail and diversity.
Article - Tony Russell-Rose - April 24, 2013 - 3 Comments
Banking on BlackBerry 10
Impressed with its development opportunities and unique UI, Macadamian chose to devote a quarter of its workforce to the BlackBerry 10 OS.
Article - Meaghan Reinecke, Scott Plewes - April 15, 2013 - 0 Comments
Designing Better Experiences Through Data
As the complexity and quantity of user data multiply, it's up to designers to create experiences that make the most of it.
Article - Jason Napolitano - April 9, 2013 - 0 Comments
UX Adventure: Enhance your resume, improve your career potential, and feel the excitement!
Taking on unpaid research and design projects can be a great way to bolster your resume and reinvigorate yourself.
Article - Cory Lebson - March 22, 2013 - 1 Comments
Creating Savvy and Sophisticated User Experiences through Personalization
User-centered designers and researchers now have the tools and techniques to deliver more personalized (and valuable) experiences than ever before.
Article - Matthew Fiore - March 7, 2013 - 6 Comments
The Five Worst UX Mistakes Websites Make
There are many pitfalls that can sink a user's experience with a website, here are five of the worst.
Article - Susan Weinschenk, Ph.D. - March 6, 2013 - 17 Comments
Home Automation: The next frontier for UX?
A home where appliances are speaking to each other and collecting usage data is fertile ground for user-centered research and design.
Article - - February 26, 2013 - 8 Comments
Mobile user testing. No rigs. No wires. No gaffa tape. Just good old magic.
Resource - Rob Scherer - February 20, 2013 - 0 Comments