Search and Browse UX Magazine
Results
- Star Power in Mobile UX Design
A flood of 5-star ratings in the app store is what every developer hopes to see when they check in on their apps every morning. Positive word of mouth is the primary way great apps climb and sustain themselves at the top of the charts. Of course, featur ...
Article - Alan Tifford - February 28, 2011 - 9 comments - 0 attachments
- Are You Mobile Enough?
The mobile web is poised to be big. Really big. Morgan Stanley estimated it's going to be at least twice the size of the desktop/laptop Internet within five years. Gartner went further , predicting that mobile phones will overtake PCs as ...
Article - Scott McDonald - February 25, 2011 - 6 comments - 0 attachments
- Immersive Mobile E-Commerce Search Using Drop-Down Menus
Video games and book readers have shown that it is possible to create interfaces that promote engaging, immersive experiences even on the tiny screens of mobile devices . Many mobile games make the gameplay experience more immersive b ...
Article - Greg Nudelman - February 02, 2011 - 3 comments - 0 attachments
- E*TRADE's Digital Customer Experience
UX Magazine sat down with Tim Paul, Director of Product Management and User Experience at E*TRADE at the Forrester Customer Experience Forum . This discussion was part of our ongoing effort to profile business UX leaders so other businesspeople c ...
Article - Tim Paul - January 24, 2011 - 4 comments - 0 attachments
- Pleasant Things Work Better
Evolutionary psychology tells us that humans are programmed to prefer bright colors, sweet flavors, and roundness of shapes. We are attuned to these things for survival: awareness of danger or safety, sources of energy, and choosing a healthy mate. ...
Article - Dana Chisnell - January 25, 2011 - 9 comments - 0 attachments
- Is Multiscreen Enough? Why 'Write Once' Shouldn't be the Goal
Another of Adobe’s annual MAX events has come and gone, and I took quite a bit away from my time in Los Angeles. The clear message from Adobe CTO Kevin Lynch during the first day’s keynote was that the company’s immediate focus is on enabling so ...
Article - Kevin Suttle - December 13, 2010 - 2 comments - 0 attachments
- 10 Surefire Ways to Screw Up Your iPhone App
So you want to build the next smash hit iPhone app? Extraordinary design is key to getting the attention of users and of Apple, so if an app exudes a stench of mediocrity, Apple won’t feature it and app shoppers probably won’t download it (even if they ...
Article - Jeremy Olson - December 09, 2010 - 7 comments - 0 attachments
- Mobile Technology for Healthcare
Title 2: Just what the doctor ordered? There's no denying the inherent cool factor of modern mobile technology. The communication capabilities and ease of informa ...
Article - Amy Cueva - September 14, 2010 - 5 comments - 0 attachments
- Designing the iPhone User Experience
You can download and preview Chapter 7: "Prototyping App Concepts." UX Magazine is also running a giveaway for five copies of the book . If you'd like to purchase the book, visit the informIT website . Suzanne and the publisher have generously ...
Article - Suzanne Ginsburg - September 13, 2010 - 6 comments - 0 attachments
- Apple (finally) releases its App Store Review Guidelines
Apple has finally publicly (well, semi-publicly) released a detailed account of its " App Store Review Guidelines ." It comes complete with an apologia, too: Lastly, we love this stuff too, and honor what you do. We're really trying our best to ...
Article - Jonathan Anderson | UX Magazine - September 09, 2010 - 1 comment - 0 attachments
