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UX Is Not A Verb
Helping clients understand that UX is a holistic process, not a single action, can benefit everyone working on a project.
Article - Tim R. Todish - July 1, 2013 - 5 Comments
Augmented Reality and a Better User Experience
Long the domain of Tony Stark and his silver screen pals, AR is fast becoming a reality that user experience designers need to make considerations for.
Article - Olli Siebelt, Michael Marina - April 30, 2013 - 5 Comments
Designing Search: Displaying Results
Displaying search results in a way that rewards users requires a consistent approach, balancing detail and diversity.
Article - Tony Russell-Rose - April 24, 2013 - 3 Comments
Gettin' HIGgy With It
How to build innovative and satisfying mobile experiences by cherry-picking Apple's interface guidelines.
Article - Ryan Bell - April 23, 2013 - 0 Comments
Simplicity: The next design battleground
Four ways to keep your designs simple in the hyper-competitive mobile age.
Article - Scott McDonald - April 2, 2013 - 4 Comments
Player-Centric Design: The UX of The Room
A major component of successful design, use-centered thinking guides the popular iPad puzzle game, The Room.
Article - John Ferrara - March 4, 2013 - 4 Comments
Mobile user testing. No rigs. No wires. No gaffa tape. Just good old magic.
Resource - Rob Scherer - February 20, 2013 - 0 Comments
User Interface: Windows 8 Style
The unique interface features and horizontal navigation of Windows 8 present a wealth of challenges and opportunities to designers.
Article - Konstantinos Drachtidis - February 18, 2013 - 3 Comments
Win This Book! See What I Mean: How to Use Comics to Communicate Ideas
Enter to win a new book by Kevin Cheng that explores the persuasive power of comics.
Article - Josh Tyson | UX Magazine - February 7, 2013 - 1 Comments
Designing for Mobile Superpower
Calling the future of mobile "bright" is an understatement: the possibilities are endless, provided designers keep users at the center.
Article - Joanna Proulx - February 6, 2013 - 1 Comments