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Defining and Informing the Complex Field of User Experience (UX)
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ISSN: 2168 5681
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Listen to Your Stakeholders
Keeping quiet and paying close attention are stealth methods for initiating successful research with stakeholders
Article - Tomer Sharon - November 30, 2012 - 2 Comments
Taking the “Con” out of Conflict
Strategies for dealing with conflict creatively and constructively, so you can design in peace.
Article - Megan Grocki - November 29, 2012 - 4 Comments
Designing with Stakeholders? Accelerating the design process through co-creation
Sometimes the best way to work with stakeholders is through a collaborative and creative approach that fosters co-creation.
Article - Angela Craven - November 27, 2012 - 3 Comments
Experience Design in the Agency Setting
Experience designers can help traditional agencies build a consistent brand experience across digital and tangible channels.
Article - Tom Schneider - November 16, 2012 - 5 Comments
Practicing What We Preach
The same strategies used to provide optimal user experience can also create great employee experiences.
Article - Astrid Chow - November 2, 2012 - 1 Comments
Automotive at the UX Roulette Wheel
By combining user-centric and graphic design, two major U.S. car-makers could have saved themselves tons and tons of money.
Article - Steve Tengler - October 25, 2012 - 2 Comments
Know Your Product Owner
The five POs who can create headaches during your project, and how to deal with them.
Article - David Sachs - October 23, 2012 - 1 Comments
Finding and Interviewing UX Superstars
You've defined the position you need to fill—now how do you find the UX whiz who can round it out?
Article - Olga Khroustaleva, Tom Broxton - October 22, 2012 - 7 Comments
The Broken Telephone Game of Defining Software and UI Requirements
The broken telephone game was fun in grade school, but playing it during development and design leads to muddled user experience.
Article - Martin Crisp - October 5, 2012 - 8 Comments
5 Tips for Effective UX Leadership
Extend your influence past the production of deliverables to lead teams and organizations in the goal of creating better experiences for users.
Article - Paul Holcomb - June 26, 2012 - 0 Comments