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Interface and Navigation Design
Design for Experience: Accessibility
A closer look at the Design for Experience awards category: Acessibility
Article - UX Magazine Staff, Design for Experience - October 14, 2013 - 1 Comments
World Usability Day Bristol 2013
World Usability Day 2013 Bristol takes place on November 14 in the creative capital of England.
Article - World Usability Day - October 11, 2013 - 0 Comments
Six Mobile Myths
As mobile continues to dominate experience design discussions, it's time to dispel some common misconceptions about its use and stature.
Article - Linda Matthews - October 10, 2013 - 11 Comments
Is UX Your Achilles?
Experienced developers who have been in the game for more than a decade often find the subtleties of UX can be a bit of a mystery, but there are ways to get up to speed.
Article - Zahid Jiwa - October 8, 2013 - 4 Comments
Design for Experience: Cross-Platform Experience
A closer look at the Design for Experience awards category: Cross-Platform Experience
Article - UX Magazine Staff, Design for Experience - October 7, 2013 - 0 Comments
Mobile Testing Toolbox, Part 2
A survey of mobile testing tools for unmoderated usability studies finds products and features that suit many different design needs.
Article - Amber DeRosa - October 7, 2013 - 11 Comments
Does Skeuomorphic Design Matter?
Looking at skeuomorphs as cultural affordances shows how they can leverage past experiences to help users understand something new.
Article - John Payne - October 3, 2013 - 23 Comments
Design for Experience: Interaction Design Innovation
A closer look at the Design for Experience awards category: Interaction Design Innovation
Article - UX Magazine Staff, Design for Experience - October 2, 2013 - 2 Comments
Designing for Imperfection in Action
Embracing the messiness and complexity of the systems, users, and contexts we're designing for can yield flexible future-proofed products.
Article - Steven Hoober - October 2, 2013 - 0 Comments
Design that Gives Meaning to Users at Work
By looking at the role psychology plays in the workplace, we can create designs that give people a sense of purpose, enhancing creativity and productivity.
Article - AnneMarie Lock - October 1, 2013 - 2 Comments