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Interface and Navigation Design
Walt Disney: The World’s First UX Designer
Attention to detail, a focus on immersion, and the desire constantly improve his products made Walt Disney one of the earliest designers of user experience.
Article - Joseph Dickerson - September 9, 2013 - 9 Comments
Three Lessons Learned Doing Content Strategy for a Startup
A gig with a startup teaches a seasoned content strategist the real difference between web writing and UX writing.
Article - Ben Barone-Nugent - September 4, 2013 - 2 Comments
How to Create an Enterprise UI Toolkit
Designing large software products requires a living library of the project's diverse elements and visual standards, enter the enterprise UI toolkit .
Article - Ariel Grace Snapp - September 3, 2013 - 14 Comments
Book Excerpt: Why We Fail
An excerpt from Why We Fail, a new book from Rosenfeld Media, chronicles the design, limited release, and failure of Google Wave.
Article - Victor Lombardi - August 29, 2013 - 1 Comments
Designing for Transparency and the Myth of the Modern Interface
Heidegger's ideas about goal orientation make a case for middle ground between visible and invisible interfaces.
Article - Thomas Wendt - August 26, 2013 - 4 Comments
The Future of Web Design is in Our Hands
The rise of mobile technology has made traditional websites obsolete and the winning designs of the future will be immersive experiences with rich narratives.
Article - Chuck Longanecker - August 8, 2013 - 13 Comments
How Deceptive Is Your Persuasive Design?
As put forth in his new book, Evil by Design, Chris Nodder argues that it's acceptable to deceive users with persuasive design when it's in their best interests.
Article - Chris Nodder - August 6, 2013 - 7 Comments
Making the Most of Ethnographic Research
When employed to its full potential, field research done in unique user environments can uncover opportunities to innovate customer experience.
Article - Jessica Weber, John Cheng - August 5, 2013 - 7 Comments
Five Steps to Enterprise Gamification
With gamification continuing to grow in popularity as a way to engage users, the new book Gamification at Work lays out the five steps of "player centered design."
Article - Janaki Kumar - August 1, 2013 - 6 Comments
Five User Experience Lessons from Seth Rogen
Avoid creating scuzzy user experiences by studying the oeuvre of Seth Rogen.
Article - Steve Tengler - July 31, 2013 - 1 Comments