UX Magazine

Defining and Informing the Complex Field of User Experience (UX)

This book explains the real drivers and workings of Virtual Reality. It reduces the risk of your technology, time and resource investment decisions by enabling you to compare your understanding of Virtual Reality.

Resource - Kevin Roebuck - January 1, 2011 - 0 Comments

This book is intended for researchers interested in studying touch and force feedback for use in technological multimedia systems in computer science, electrical engineering, or other related disciplines.

Resource - Abdulmotaleb El Saddik, Jongeun Cha, Mohamad Eid, Mauricio Orozco - September 8, 2011 - 0 Comments

Containing the edited research papers resulting from an ambitious, cross-disciplinary research project, this volume examines the core activity of interfaces: interaction.

Resource - E. Granum, B. Holmqvist, K. Halskov Madsen, S. Kolstrup - July 31, 2012 - 0 Comments

This is the first book on the topic of simplicity aimed specifically at interaction designers. It shows how to drill down and simplify user experiences when designing digital tools and applications.

Resource - Giles Colborne - September 26, 2010 - 0 Comments

This book looks at emerging approaches with an emphasis on the social, cognitive, emotional, creative and active dimensions of the human actor.

Resource - P. Saariluoma, H. Isomäki, A. Pirhonen, C. Roast - December 16, 2010 - 0 Comments

Elements of User Experience became a vital reference for web and interaction designers the world over, and has come to define the core principles of the practice.

Resource - Jesse James Garrett - December 26, 2010 - 0 Comments

Designers must see that the user-experience will be created by the programmer whose ability and insight are central to communicate deeper meanings to a user.

Resource - Drew Kinney - July 24, 2009 - 0 Comments

Versed in designing navigation, organization, and labelling, professionals are challenged on applying these techniques to information systems that cross communication channels linking digital to the physical world.

Resource - Luca Rosati, Andrea Resmini - April 13, 2011 - 0 Comments

The purpose of this survey was to explore recent and planned user experience activities at ARL member libraries and the impact these efforts have on helping the libraries transform to meet evolving user needs.

Resource - Ameet Doshi, Robert Fox - June 5, 2011 - 0 Comments

Presenting an overview of current practice from academia and industry in game development, the book shows a variety of methods used to evaluate user experience in games, before, during and after the game play.

Resource - Regina Bernhaupt - May 18, 2010 - 0 Comments

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