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Defining and Informing the Complex Field of User Experience (UX)
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ISSN: 2168 5681
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Designing for Tomorrow
How can you design something that maintains lasting relevance?
Article - Jon Duhig - July 26, 2011 - 10 Comments
A Gamification Framework for Interaction Designers
Gamification ranges from superficial afterthought to fundamental element.
Article - Audrey Crane - May 24, 2011 - 17 Comments
Sample chapter from "Brave NUI World"
An introduction to and sample chapter from Daniel Wigdor and Dennis Wixon's new book.
Article - Daniel Wigdor, Dennis Wixon - April 13, 2011 - 1 Comments
Defining the Interactions
Interaction design is the increasingly important first step in creating experiences that charm users.
Article - Tom Bran - March 30, 2011 - 1 Comments
This Old Thing?
References to older technology in new product designs can communicate important information to users.
Article - Hana Schank - March 9, 2011 - 9 Comments
The Evolution of Discoverability
Devices like the iPad give designers a whole new set of tools to tackle discoverability challenges.
Article - Suzanne Ginsburg - March 2, 2011 - 4 Comments
From Pattern to Component
Software thrives on the transformation of abstract design patterns into concrete, reusable components.
Article - Tyler Tate - January 5, 2011 - 5 Comments
Command Lines: Alive & Kicking
Command lines aren't antithetical to usability; they have a place in modern interaction design.
Article - Max Steenbergen - November 3, 2010 - 17 Comments
Friction Can Be a Good Thing
A discussion with Daniel Burka, UX designer turned game designer, about game dynamics in UX.
Article - Daniel Burka, David Gillis - October 21, 2010 - 1 Comments
What’s Next for the Online Experience?
Moira Dorsey of Forrester Research looks at the form the Web will take as it continues to evolve.
Article - Moira Dorsey, Forrester Research - June 21, 2010 - 5 Comments