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Designing Down from Science Fiction: A Staged Approach
The user interfaces presented in science fiction can be a huge source of inspiration, but designing down is often required to make them an approximate reality.
Article - Dan Turner - June 10, 2013 - 2 Comments
Gettin' HIGgy With It
How to build innovative and satisfying mobile experiences by cherry-picking Apple's interface guidelines.
Article - Ryan Bell - April 23, 2013 - 0 Comments
Five User Experience Lessons from Jim Carrey
Having trouble explaining the value of user experience to stakeholders? Let Jim Carrey help.
Article - Steve Tengler - April 22, 2013 - 0 Comments
Banking on BlackBerry 10
Impressed with its development opportunities and unique UI, Macadamian chose to devote a quarter of its workforce to the BlackBerry 10 OS.
Article - Meaghan Reinecke, Scott Plewes - April 15, 2013 - 0 Comments
Eight Lessons in Mobile Usability Testing
User acceptance testing for mobile poses an array of challenges—here are some hard-won lessons on doing it right.
Article - Tania Lang - April 10, 2013 - 10 Comments
Two Major Challenges with Speech-Recognition Technology
An effective voice user interface requires solid error mitigation and the ability to actively demonstrate the capabilities of your design.
Article - Andrew Wagner - February 27, 2013 - 0 Comments
Home Automation: The next frontier for UX?
A home where appliances are speaking to each other and collecting usage data is fertile ground for user-centered research and design.
Article - - February 26, 2013 - 8 Comments
Storyboarding in the Software Design Process
Storyboarding can strengthen the user experience elements of your designs, and software for building prototypes from those sketches can be an invaluable tool.
Article - Ambrose Little - February 8, 2013 - 13 Comments
The Cloud is Hazy for Automotive UX
Where user experience in cars is concerned, there are distinct advantages and disadvantages to moving systems to the cloud.
Article - Steve Tengler - January 24, 2013 - 2 Comments
New Design Practices for Touch-free Interactions
Enriching UX theories and practices to support touch-free and natural language interactions.
Article - Brian Pagán - May 7, 2012 - 1 Comments