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- Five User Experience Lessons from Johnny Depp
Questions nearly always abound about what Human Factors Engineering (HFE) or User Experience (UX) departments do within an organization. The combination of art and science within these teams baffles the traditional engineers working in disciplines t ...
Article - Steve Tengler - October 12, 2012 - 4 comments - 0 attachments
- Mirror, Mirror, on the Screen
According to Don Norman (author of Emotional Design: Why We Love (or Hate) Everyday Things ) there are three levels of cognitive processing. The visceral level is the most immediate and is the one marketing departments look to when trying to ...
Article - David Moskovic - October 11, 2012 - 1 comment - 0 attachments
- Mental Models: Aligning Design Strategy with Human Behavior
There is no single methodology for creating the perfect product, but you can increase your odds by understanding understand users' reasons for doing things. Mental Models gives you the tools to help you grasp, and design for, those reasons. Adaptive ...
Resource - Indi Young - October 11, 2012 - 0 comments - 0 attachments
- Emotional Design: Why We Love (or Hate) Everyday Things
Emotional Design explores the deep influence the feelings that objects evoke have on consumers—from our willingness to spend thousands of dollars on Gucci bags and Rolex watches, to the impact of emotion on the everyday objects being desig ...
Resource - Donald Norman - October 11, 2012 - 0 comments - 0 attachments
- Content Strategy Forum 2012
From 24 to 26 October 2012, content strategists from around the world will gather in Cape Town, South Africa, for the third annual Content Strategy Forum. There will be presentations and workshops by international authorities on content strate ...
Event - Kerry-Anne Gilowey - October 16, 2012 - 0 comments - 0 attachments
- The Broken Telephone Game of Defining Software and UI Requirements
The broken telephone game is played all over the world. In it, according to Wikipedia , “one person whispers a message to another, which is passed through a line of people until the last player announces the message to the entire group. Errors typica ...
Article - Martin Crisp - October 05, 2012 - 8 comments - 0 attachments
- The Visual Display of Quantitative Information
The classic book on statistical graphics, charts, tables. Theory and practice in the design of data graphics, 250 illustrations of the best (and a few of the worst) statistical graphics, with detailed analysis of how to display data for pre ...
Resource - Edward R. Tufte - October 01, 2012 - 0 comments - 0 attachments
- UXfinance - "How to create a better User Experience in Banking & Finance"
UXfinance is an event focused on creating better User Experience (UX) in banking and other financial institutions. You will have the opportunity to explore the new trends and best practices about User Experience Design and Usability from international ...
Event - UXfinance - September 27, 2012 - 0 comments - 0 attachments
- Wireframing Tool Showdown!
At this point in time, wireframing has established itself as a critical component in every designer or developer’s process. Hopefully that's the case, anyway. Whether you're part of a global agency superpower or operating as a solo code-slinger, the con ...
Article - Judd Mercer - September 04, 2012 - 18 comments - 0 attachments
- Taking the Mystery out of Hiring User Experience Talent
You’re building a product development organization. Maybe you work at a large company, maybe at a small startup. In either case, the best developers and most enthusiastic product managers have been hired, but something is still missing from the team’s s ...
Article - Olga Khroustaleva, Tom Broxton - August 28, 2012 - 2 comments - 0 attachments
