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Playing in the Sandbox
Purposeful play through experimentation can be exciting and rewarding, and stimulates creativity.
Article - Mark Baskinger - October 7, 2010 - 1 Comments
The Invisibility of Disability
Addressing the gaps in the existing frameworks that define disability with a more inclusive approach.
Article - Alexander Dawson - October 5, 2010 - 3 Comments
Engagement, Entertainment, or Get The Task Done
Balancing the types of loads on a user for easier or entertaining experiences.
Article - Susan Weinschenk, Ph.D. - June 17, 2010 - 1 Comments
Beyond Frustration: Three levels of happy design
It's not enough to just be usable—products actually have to make people happy.
Article - Dana Chisnell - June 16, 2010 - 11 Comments
From Industrial Design to User Experience
Experience-driven design has made "experience" the new hot buzzword. But is it really new?
Article - Mark Baskinger - June 8, 2010 - 19 Comments
The Impossible Bloomberg Makeover
As a matter of pride, some users prefer a UI to be obtuse an ugly.
Article - Dominique Leca - March 24, 2010 - 75 Comments
Designers can play a pivotal role in empowering elders toward sustained autonomous living through improving the communicative properties of everyday products.
Article - Mark Baskinger - March 22, 2010 - 1 Comments
Dashboard UIs: An Introduction
Looking at some of the design and usability challenges for non-desktop dashboard UIs.
Article - Max Steenbergen - February 23, 2010 - 6 Comments
Quantum Mechanics Adds A New Dimension to Touch
New tech enables pressure-sensitive touch interactions.
Article - Jonathan Anderson | UX Magazine - February 18, 2010 - 0 Comments
Speech Recognition Is Only Part of the Future
A VC's perspective on user input mechanisms.
Article - brad - February 1, 2010 - 0 Comments