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- Five UX Changes for Fixing Loyalty Programs
It seems like these days, everything has a loyalty program: your local coffee shop and bookstore, and, of course, nearly all hotels, car rental companies, and airlines. Enrollment must be high, since there are an average of over 18 loyalty accounts pe ...
Article - Maya Jackson, Liang Zhang - March 26, 2013 - 1 comment - 0 attachments
- The Proliferation and Potential of Gamification in Retail Banking
Usually organizations innovate by introducing new or improved products to the market. However, in a service-oriented industry like banking, the product is the service and therefore the innovations will be oriented towards process changes as opposed ...
Article - Sachendra Yadav - March 18, 2013 - 8 comments - 0 attachments
- Visual Balance and Weight Allocation for Usability
Balance is something all people strive to achieve in life as it gives us a sense of stability and strength. Our lives are full of dynamic forces influencing our daily routines and finding balance means creating priorities and allocating time to all area ...
Article - Tammy Guy - March 14, 2013 - 9 comments - 0 attachments
- Intersection - How Enterprise Design Bridges the Gap Between Business, Technology and People
Many organizations struggle with the dynamics and the complexity of today's social ecosystems that connect everyone and everything, everywhere and all the time. Facing challenges at the intersection of business models, technical developments, and huma ...
Resource - Milan Guenther - March 12, 2013 - 0 comments - 0 attachments
- gSchool's Experience Architect Program
Galvanize and EffectiveUI have partnered up to offer an intensive, six-month training program to create experience architects. This is the perfect course for that person you know who is trying to break into UX. ...
Event - Beth Koloski - March 08, 2013 - 0 comments - 0 attachments
- Two Major Challenges with Speech-Recognition Technology
Speech is still a relatively new interface. Technology is finally starting to catch up to the dreams that we've had since the invention of the computer itself: dreams of having natural conversations with computers—something portrayed in countless sc ...
Article - Andrew Wagner - February 27, 2013 - 0 comments - 0 attachments
- Big Design Conference 2013
The Big Design Conference is four intense days of learning within the scope of Strategy, Mobile, User Experience, Gaming, Code Development, Usability, and Film Design. Big Design is a cross-disciplinary conference open to design-loving enthusias ...
Event - Brian Keith Sullivan - March 04, 2013 - 0 comments - 0 attachments
- Five User Experience Lessons from Laura Dern
Some lessons must be learned through excruciating pain . Others can be delivered through simple analogies. Happily, these less-grueling lessons are often part of development processes and strategies within human factors engineering and user e ...
Article - Steve Tengler - February 22, 2013 - 1 comment - 0 attachments
- Love, Hate, and Empathy: Why We Still Need Personas
UX is a relatively nascent discipline: a boisterous, hopeful, opinionated, and insightful young adult who sometimes lacks perspective. Need evidence? Just yesterday personas were a UX designers’ BFF, but today? Well, not so much. There’s bee ...
Article - Kyra Edeker, Jan Moorman - February 21, 2013 - 9 comments - 0 attachments
- Magitest
Testing is a critical part of the user experience design process. Observing people using your product in a natural setting is the best way to measure how successful your products will be in meeting their goals. Until now, mobile testing sessions ...
Resource - Rob Scherer - February 22, 2013 - 0 comments - 0 attachments
