UX Magazine

Defining and Informing the Complex Field of User Experience (UX)

Ideas such as dominance, backward induction, Nash equilibrium, evolutionary stability, commitment, credibility, asymmetric information, adverse selection, etc. are applied to games and elsewhere.

Resource - Ben Polak - September 1, 2007 - 0 Comments

This book provides the design strategy and tactics to integrate game mechanics into any kind of consumer-facing website or mobile app.

Resource - Christopher Cunningham, Gabe Zicherman - August 19, 2011 - 0 Comments

This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools.

Resource - Mario Andres Pagella - September 7, 2011 - 0 Comments

Presenting an overview of current practice from academia and industry in game development, the book shows a variety of methods used to evaluate user experience in games, before, during and after the game play.

Resource - Regina Bernhaupt - May 18, 2010 - 0 Comments

This book takes a step-by-step approach to building a complete interactive 3D game using Silverlight and enhancing it through its related technologies. T

Resource - Gastn C. Hillar - September 24, 2009 - 0 Comments
Article - Zachary Lym - August 31, 2011 - 9 Comments
Article - Audrey Crane - May 24, 2011 - 17 Comments
Article - John Ferrara - April 7, 2011 - 4 Comments
Article - Daniel Burka, David Gillis - October 21, 2010 - 1 Comments
Article - Amy Cueva - September 14, 2010 - 5 Comments

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