UX Magazine

Defining and Informing the Complex Field of User Experience (UX)
Article - John Ferrara - October 1, 2012 - 3 Comments
Article - Nick Snyder - August 22, 2012 - 3 Comments

Ideas such as dominance, backward induction, Nash equilibrium, evolutionary stability, commitment, credibility, asymmetric information, adverse selection, etc. are applied to games and elsewhere.

Resource - Ben Polak - September 1, 2007 - 0 Comments

This book provides the design strategy and tactics to integrate game mechanics into any kind of consumer-facing website or mobile app.

Resource - Christopher Cunningham, Gabe Zicherman - August 19, 2011 - 0 Comments

This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools.

Resource - Mario Andres Pagella - September 7, 2011 - 0 Comments

Presenting an overview of current practice from academia and industry in game development, the book shows a variety of methods used to evaluate user experience in games, before, during and after the game play.

Resource - Regina Bernhaupt - May 18, 2010 - 0 Comments

This book takes a step-by-step approach to building a complete interactive 3D game using Silverlight and enhancing it through its related technologies. T

Resource - Gastn C. Hillar - September 24, 2009 - 0 Comments
Article - Zachary Lym - August 31, 2011 - 9 Comments
Article - Audrey Crane - May 24, 2011 - 17 Comments
Article - John Ferrara - April 7, 2011 - 4 Comments

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