UX Magazine

Defining and Informing the Complex Field of User Experience (UX)
Article - Nick Snyder - August 22, 2012 - 3 Comments
Article - John Ferrara - June 17, 2012 - 3 Comments
Article - John Ferrara - February 7, 2012 - 13 Comments

Designing for fun is all about making interactive products engaging and addictive. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining.

Resource - Raph Koster - November 6, 2004 - 0 Comments

A unified model for looking at all kinds of games, this book is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Resource - Katie Salen, Eric Zimmerman - September 25, 2003 - 0 Comments

Good game design happens when you view your game from many different perspectives. The same basic principles of psychology that work for other games also are the keys to making top-quality videogames.

Resource - Jesse Schell - August 18, 2008 - 0 Comments

Ideas such as dominance, backward induction, Nash equilibrium, evolutionary stability, commitment, credibility, asymmetric information, adverse selection, etc. are applied to games and elsewhere.

Resource - Ben Polak - September 1, 2007 - 0 Comments

This book provides the design strategy and tactics to integrate game mechanics into any kind of consumer-facing website or mobile app.

Resource - Christopher Cunningham, Gabe Zicherman - August 19, 2011 - 0 Comments

This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools.

Resource - Mario Andres Pagella - September 7, 2011 - 0 Comments

Presenting an overview of current practice from academia and industry in game development, the book shows a variety of methods used to evaluate user experience in games, before, during and after the game play.

Resource - Regina Bernhaupt - May 18, 2010 - 0 Comments

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