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The Proliferation and Potential of Gamification in Retail Banking
By making transactions more fun, banks can drive customer behavior, improve brand loyalty, and increase engagement.
Article - Sachendra Yadav - March 18, 2013 - 10 Comments
There are some simple things you can do to make sure your designs stay simple and user-centric.
Article - Jared Lewandowski - March 15, 2013 - 6 Comments
Player-Centric Design: The UX of The Room
A major component of successful design, use-centered thinking guides the popular iPad puzzle game, The Room.
Article - John Ferrara - March 4, 2013 - 4 Comments
Designing to Reward our Tribal Sides
As primal creatures, human beings long for acceptance and status, which can be given to us through good user experience design.
Article - Nir Eyal - February 11, 2013 - 1 Comments
Eight UX Design Trends for 2013
A look at 8 trends in technology that will affect the way we design for user experience in 2013.
Article - THE MEME - January 30, 2013 - 3 Comments
The Four Waves of User-Centered Design
Over the past two decades, Bentley University has been charting and propelling the evolution of UX design.
Article - Dr. William Gribbons - January 29, 2013 - 5 Comments
Problems and Solutions for Financial Smartphone Apps
Avoid having users hit a dreaded dead-end when using financial apps by optimizing customer experience.
Article - Eric Camulli - January 21, 2013 - 1 Comments
Tinkering in the Model Shop
UX practitioners can learn valuable skills for complex projects from scientific models—which often take cues from user experience design.
Article - Hunter Whitney - December 19, 2012 - 3 Comments
An Academic Analysis of Gamification
Resource - Mithun Sridharan, Aditya Hrishikesh, Lena Sunali Raj - December 8, 2012 - 0 Comments
The Cost of a Touch
When designing mobile apps, weighing the value of every gesture is key for creating a positive user experience.
Article - Chris Griffith - November 5, 2012 - 7 Comments