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- The "Good-Tough" Problem
Title 2: Evaluating Difficulty in Games This article discusses some of the concepts covered in the author's new book, Playful Design , published by Rosenfeld M ...
Article - John Ferrara - June 19, 2012 - 3 comments - 0 attachments
- Messification: Why Games Should Be Designed to Be Games First
In 2009, interest in the capacity of games to solve real-world problems spontaneously began to erupt within general culture. This was an idea that a lot of people had been promoting for a some time through initiatives like Serious Games , Games ...
Article - John Ferrara - February 07, 2012 - 13 comments - 0 attachments
- A Theory of Fun for Game Design
A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all ...
Resource - Raph Koster - February 07, 2012 - 0 comments - 0 attachments
- Rules of Play: Game Design Fundamentals
As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They ...
Resource - Katie Salen, Eric Zimmerman - February 07, 2012 - 0 comments - 0 attachments
- The Art of Game Design
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also ar ...
Resource - Jesse Schell - February 07, 2012 - 0 comments - 0 attachments
- Game Theory
This course is an introduction to game theory and strategic thinking. Ideas such as dominance, backward induction, Nash equilibrium, evolutionary stability, commitment, credibility, asymmetric information, adverse selection, and signaling are discuss ...
Resource - Ben Polak - November 23, 2011 - 0 comments - 0 attachments
- Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral, and engaging experience to their customers. This book provides the design strategy and tactics you need to integrate g ...
Resource - Christopher Cunningham, Gabe Zicherman - December 31, 1969 - 0 comments - 0 attachments
- Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript
Anyone familiar with Zynga's Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You'll learn how t ...
Resource - Mario Andres Pagella - December 31, 1969 - 0 comments - 0 attachments
- Evaluating User Experience in Games: Concepts and Methods
User Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be ...
Resource - Regina Bernhaupt - May 18, 2010 - 0 comments - 0 attachments
- 3D Game Development with Microsoft Silverlight 3: Beginner's Guide
Microsoft Silverlight is a programmable web browser plug-in that enables the animation, vector graphics, and audio-video playback features that characterize Rich Internet Applications. Silverlight is a great (and growing) RIA platform and games are the ...
Resource - Gastn C. Hillar - September 24, 2009 - 0 comments - 0 attachments
