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Flow and Immersion
Making a Case for Animations and Interactivity
Animated user interface elements can increase your product's usability, define its personality, and make it more fun to use, but they come at a significant cost.
Article - - August 14, 2014 - 3 Comments
What Can Experience Designers Learn from Kids?
Five actionable insights from Debra Levin Gelman and the winners of our Design for Kids giveaway.
Article - UX Magazine Staff - August 13, 2014 - 2 Comments
Trust in Experience Design
Trust is the “good” in good experience design—are you making sure your product is trustworthy?
Article - Chad Vavra - August 8, 2014 - 3 Comments
What Experience Designers Can Learn from Martha Stewart
Like every good homemaker, longtime cultivator of experiences Martha Stewart can teach UX practitioners a thing or two about keeping users coming back for more.
Article - Russell Blanchard - August 5, 2014 - 2 Comments
Creating Outstanding Experiences for Digital Natives
A survey of Digital Natives reveals a group of impatient users with fragmented attention spans who demand fast and intuitive products and services.
Article - Saskia Schippers, Meike Mak - July 24, 2014 - 2 Comments
Is there Room for Sexy in Enterprise Design?
Sexy design has it's place in enterprise software, so long as you know what sexy is to your users.
Article - Mick McGee - July 14, 2014 - 12 Comments
Designing for Kids, Then and Now
In an excerpt from her new book Design for Kids, Debra Levin Gelman looks at how the relationship between children and technology has changed over the last three decades.
Article - Debra Levin Gelman - July 14, 2014 - 1 Comments
Four Things I Learned about UX at Universal Studios
Home to The Wizarding World of Harry Potter, Diagon Alley, Universal Studios is also a source of guidance and inspiration for experience designers.
Article - Tony Albanese - July 9, 2014 - 4 Comments
Throwing Light on Dark UX with Design Awareness
Users and designers can work to develop their Design Awareness in order to avoid the manipulative patterns associated with Dark UX.
Article - Marc Miquel - July 7, 2014 - 3 Comments
Usability Tip: Interfaces Need Rhythm
Make sure your interface leads users along consistent and familiar beats.
Article - Tammy Guy - July 3, 2014 - 1 Comments