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- Six Circles – An experience design framework (PDF version)
James Kelway started the Six Circles – an Experience Design Framework, as an enquiry into how different design principles can be applied to the field of digital product design. The principles studied led to the emergence of six core themes; persuasio ...
Resource - James Kelway - February 16, 2012 - 1 comment - 0 attachments
- Six Circles – An experience design framework (.Epub version)
This Epub version was created for Macs first, however, however, you can use http://www.magicscroll.net/ as a Chrome plugin or for Firefox https://addons.mozilla.org/en-US/firefox/addon/epubreader/ . Or you can download the PDF version here: Six ...
Resource - James Kelway - February 01, 2012 - 0 comments - 0 attachments
- Beyond Task Completion: Flow in Design
There’s an old maxim of user interface design about ensuring that products are useful, usable, and desirable. Does the design solve a problem? Can people make it solve their problems? Do people want it to solve their problems? But even if the answers to ...
Article - Dana Chisnell - October 07, 2011 - 4 comments - 0 attachments
- Immersive Mobile E-Commerce Search Using Drop-Down Menus
Video games and book readers have shown that it is possible to create interfaces that promote engaging, immersive experiences even on the tiny screens of mobile devices . Many mobile games make the gameplay experience more immersive b ...
Article - Greg Nudelman - February 02, 2011 - 3 comments - 0 attachments
- Eye Candy vs. Bare-Bones in UI Design
The general public seems to be kind of shallow when it comes to user interfaces. They think "prettier = better." A couple of gradients here, some fancy translucent buttons and there you go: an interface that's just overflowing with awesomeness. ...
Article - Max Steenbergen - March 26, 2010 - 20 comments - 0 attachments
- Streams of Content, Limited Attention
In his seminal pop-book , Mihaly Csikszentmihalyi argued that people are happiest when they can reach a state of " flow ." He talks about performers and athletes who are in the height of their profession, the experience they feel as time passes ...
Article - danah boyd - February 25, 2010 - 14 comments - 0 attachments
- Design for Emotion and Flow
Begin by considering the desired outcome of every interaction and then removing everything that distracts the user from accomplishing that outcome. A great read. Article No: 380 ...
Article - Howard Mann - August 18, 2008 - 0 comments - 0 attachments
- Pair Design Pays Dividends
In agile development methodologies , pair programming is considered a key practice. Pair programming involves two programmers (in any combination of novice and/or expert) working together to write code. Advocates of agile methodologies outlin ...
Article - Leisa Reichelt - November 20, 2006 - 21 comments - 0 attachments
- All First Impressions Count
The always great 37Signals Blog points to an interview with John Gruber. In it, Mr. Gruber mentions the importance that Apple’s Steve Jobs places on the first start up experience a user has with their operating system. While the entire interv ...
Article - Howard Mann - February 17, 2006 - 18 comments - 0 attachments
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