Search and Browse UX Magazine
Results
- Make It So: Five Lessons in Interaction Design from Star Trek
With Star Trek Into Darkness opening in theaters this weekend, it seems like a perfect time to survey some of the technological foreshadowing the franchise has bestowed upon us over the years. There are few better sources for that kind of ...
Article - UX Magazine Staff, Christopher Noessel, Nathan Shedroff - May 16, 2013 - 1 comment - 0 attachments
- WTF, Evolution? Designing for Unnatural Selection
Like it or not, the sixth wave of extinction is upon us. By the end of the century nearly 50% of all species on the planet will be gone. Most will perish simply because they do not have enough time to adapt to rapidly changing environmental co ...
Event - Cooper U - May 09, 2013 - 0 comments - 0 attachments
- Five User Experience Lessons from Jim Carrey
I frequently explain to my students that many folks outside the user experience industry—especially management—think as follows: “I am human, I factor … therefore, I can do human factors .” And many times when these self-nominated experts espouse a s ...
Article - Steve Tengler - April 22, 2013 - 0 comments - 0 attachments
- POP UX! Clued Into Curiosity
On a dark and stormy night, six colorful people gather in a country manor home, each holding a deadly weapon. Before the evening’s end, there will be a murder and it will be up to you to solve it! Clue, or Cluedo outside of the United States, is ...
Article - Andrew Zusman - April 04, 2013 - 0 comments - 0 attachments
- A Matter of Character: Knowing your users and their stories
I’m fascinated with the concept of applying storytelling principles to the processes of product development to create great user experiences. Of recent interest is the similarity between making a film and creating a digital product or service. ...
Article - Sarah Doody - March 21, 2013 - 2 comments - 0 attachments
- POP UX! Lego Teaches us About the Power of Near-Perfect User Experience
Growing up, I could burn through an entire day playing with "Legos." It was as if building the baddest spaceships, tanks, cars, and fortresses filled a void I didn’t even know was there. I remember being about seven or eight and telling my mom that I’d ...
Article - Josh Tyson | UX Magazine - February 28, 2013 - 14 comments - 0 attachments
- Eight UX Design Trends for 2013
One of the best things about user experience design is that the consumer products and services it helps to crystallize are always evolving. With that level of change comes all sorts of speculation about the future. Speculating is fun. Looking back ...
Article - THE MEME - January 30, 2013 - 2 comments - 0 attachments
- On the First Day of December, UXmas Gave to us …
These days, advent calendars often serve as a sobering reminder that the days before Christmas, which passed at a glacial pace when we were kids, now zoom through our fingers mercilessly. A bit of that childhood titilation comes back into the holida ...
Article - UX Magazine Staff - December 14, 2012 - 0 comments - 0 attachments
- Improving Hiring for User Experience
Title 2: The Interviewer As I mentioned in my previous article on improving the hiring process for UX (two words: scented resumes), the rapid expansion of our field ...
Article - Nick Cawthon - December 11, 2012 - 0 comments - 0 attachments
- POP UX! Scrabble Teaches Restraint
The game of Scrabble has changed little since its inception in the 1930s. There have been minor rule tweaks, but players today use basically the same rulebook and game board as players did 75 years ago. Much to game creator Alfred Mosher Butts’ cred ...
Article - Andrew Zusman - December 07, 2012 - 0 comments - 0 attachments
