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Entertainment and Humor
Make It So: Five Lessons in Interaction Design from Star Trek
As the book "Make It So" points out, Star Trek has influenced the course of interaction design and continues to push the boundaries of design imagination.
Article - UX Magazine Staff, Nathan Shedroff, Christopher Noessel - May 16, 2013 - 0 Comments
Five User Experience Lessons from Jim Carrey
Having trouble explaining the value of user experience to stakeholders? Let Jim Carrey help.
Article - Steve Tengler - April 22, 2013 - 0 Comments
POP UX! Clued Into Curiosity
Clue, the classic murder-mystery board game, shows designers how to create an information gap and a narrative that leads users to the other side.
Article - Andrew Zusman - April 4, 2013 - 0 Comments
A Matter of Character: Knowing your users and their stories
To design a product that fits into the story of users' lives, try looking at them as characters through the lens of a screenwriter.
Article - Sarah Doody - March 21, 2013 - 2 Comments
POP UX! Lego Teaches us About the Power of Near-Perfect User Experience
Lego toys give users a consistently rewarding experience that stays on-brand no matter how weird building projects get.
Article - Josh Tyson | UX Magazine - February 28, 2013 - 14 Comments
Eight UX Design Trends for 2013
A look at 8 trends in technology that will affect the way we design for user experience in 2013.
Article - THE MEME - January 30, 2013 - 2 Comments
On the First Day of December, UXmas Gave to us …
Useful and timely surprises await in the UXmas advent calendar.
Article - UX Magazine Staff - December 14, 2012 - 0 Comments
Improving Hiring for User Experience
When hiring for UX, it takes a strategic and nuanced approach to figure out just who and what you are looking for.
Article - Nick Cawthon - December 11, 2012 - 0 Comments
POP UX! Scrabble Teaches Restraint
In both design and the strategy its gameplay requires, Scrabble teaches us the value of restraint.
Article - Andrew Zusman - December 7, 2012 - 0 Comments
Five User Experience Lessons from Tom Hanks
"My momma always told me, UX is as UX does."
Article - Steve Tengler - November 15, 2012 - 2 Comments