Search and Browse UX Magazine
Results
- Transience
User interfaces are normally designed to be durable and predictable. People don’t like surprises, and they want to be able to repeat the same actions to get the same positive results. But judicious use of transience can make product experiences even ...
Article - Joshua Allen - March 01, 2011 - 6 comments - 0 attachments
- Persuasion in Design
Emotions shape all activity in adaptive ways. In the absence of emotional markers, decision making is virtually impossible. - Saver and Damasio (1991) Persuasion in design is often regarded as a subset of UX, but ...
Article - Elisa del Galdo - February 08, 2011 - 4 comments - 0 attachments
- Pleasant Things Work Better
Evolutionary psychology tells us that humans are programmed to prefer bright colors, sweet flavors, and roundness of shapes. We are attuned to these things for survival: awareness of danger or safety, sources of energy, and choosing a healthy mate. ...
Article - Dana Chisnell - January 25, 2011 - 9 comments - 0 attachments
- Playing Hard to Get
Title 2: Using scarcity to influence behavior Microsoft recently announced an upcoming price increase for the XBox Live Gold membership fee. When this news brok ...
Article - Stephen P. Anderson - September 23, 2010 - 10 comments - 0 attachments
- Beyond Frustration: Three levels of happy design
I'm a devotee of TED talks . I was once assigned to watch several TED talks to deconstruct what made each a good or a bad presentation. TED topics are wide-ranging, though they generally relate to the categories that make up the "TED" acronym: Techno ...
Article - Dana Chisnell - June 16, 2010 - 11 comments - 0 attachments
- The Psychologist’s View of UX Design
You may have heard this story about an elephant: A king brings six men into a dark building. They cannot see anything. The king says to them, "I have bought this animal from the wild lands to the East. It is called an elephant." "What is an elephant ...
Article - Susan Weinschenk, Ph.D. - May 19, 2010 - 98 comments - 0 attachments
- Biological Motion and Happy Interfaces
Title 2: What Pixar and Apple Can Teach Us About Infusing Products With Personality Quick: which operating system do you think is happier, Windows or OS X? Even if you' ...
Article - Alex Faaborg - April 14, 2010 - 15 comments - 0 attachments
- UX, Emotion, and Free Coke Machines
At 4Point we have a refrigerator. It's pretty fancy, with double doors, an icemaker, and a water filtration system. It beeps at you if you leave it open too long. Inside, you'll find all kinds of beverages: fruit juices, milk, mineral water (sparkli ...
Article - Taylor Bastien - April 05, 2010 - 5 comments - 0 attachments
- Eye Candy vs. Bare-Bones in UI Design
The general public seems to be kind of shallow when it comes to user interfaces. They think "prettier = better." A couple of gradients here, some fancy translucent buttons and there you go: an interface that's just overflowing with awesomeness. ...
Article - Max Steenbergen - March 26, 2010 - 20 comments - 0 attachments
- Organized Approach to Emotional Response Testing
Most user experience designers will have heard of the Product Reaction Cards (doc), a set of 118 words and phrases developed for Microsoft by Joey Benedek and Trish Miner in 2002 that can be deployed in a user testing workshop to help people ...
Article - Nathanael Boehm - March 04, 2010 - 1 comment - 0 attachments
