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Defining and Informing the Complex Field of User Experience (UX)
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The Four Waves of User-Centered Design
Over the past two decades, Bentley University has been charting and propelling the evolution of UX design.
Article - Dr. William Gribbons - January 30, 2013 - 5 Comments
The Cloud is Hazy for Automotive UX
Where user experience in cars is concerned, there are distinct advantages and disadvantages to moving systems to the cloud.
Article - Steve Tengler - January 25, 2013 - 2 Comments
Fostering a Culture of Innovation
Environments that create game-changing products and services need to remain vibrant at every level.
Article - Megan Geyer - January 23, 2013 - 0 Comments
4 Reasons Your UX Investment Isn’t Paying Off
Successful user experience efforts require more than just investment—they also need proper implementation.
Article - Hilary Little - January 22, 2013 - 13 Comments
Problems and Solutions for Financial Smartphone Apps
Avoid having users hit a dreaded dead-end when using financial apps by optimizing customer experience.
Article - Eric Camulli - January 21, 2013 - 1 Comments
When UX Research Begins, Become the Voice of Reason
Getting the best possible results from user research requires thorough and reasoned communication at the onset from UX team leaders.
Article - Tomer Sharon - January 17, 2013 - 1 Comments
Process Makes Perfect: Speech Recognition User Interface Design
The nine steps to a voice user interface design with rewarding user experience.
Article - Stephen Keller - January 15, 2013 - 0 Comments
Getting Fruitful Collaboration Instead of Stale Groupthink
Cross-disciplinary groups can be a fountain of good ideas under the guiding wing of a good facilitator.
Article - Gail Swanson - January 8, 2013 - 1 Comments
Tinkering in the Model Shop
UX practitioners can learn valuable skills for complex projects from scientific models—which often take cues from user experience design.
Article - Hunter Whitney - December 19, 2012 - 3 Comments
The Flâneur Approach to User Experience Design
We can learn a lot about good UX when we slow down, wander aimlessly, and observe the world around us.
Article - Sarah Doody - December 18, 2012 - 9 Comments