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- Mirror, Mirror, on the Screen
According to Don Norman (author of Emotional Design: Why We Love (or Hate) Everyday Things ) there are three levels of cognitive processing. The visceral level is the most immediate and is the one marketing departments look to when trying to ...
Article - David Moskovic - October 11, 2012 - 1 comment - 0 attachments
- Mental Models: Aligning Design Strategy with Human Behavior
There is no single methodology for creating the perfect product, but you can increase your odds by understanding understand users' reasons for doing things. Mental Models gives you the tools to help you grasp, and design for, those reasons. Adaptive ...
Resource - Indi Young - October 11, 2012 - 0 comments - 0 attachments
- Emotional Design: Why We Love (or Hate) Everyday Things
Emotional Design explores the deep influence the feelings that objects evoke have on consumers—from our willingness to spend thousands of dollars on Gucci bags and Rolex watches, to the impact of emotion on the everyday objects being desig ...
Resource - Donald Norman - October 11, 2012 - 0 comments - 0 attachments
- Leveraging the Kano Model for Optimal Results
You are looking at a list of 18 proposed features for your product . Flat out, 18 are too many to include in the initial release given your deadlines, and you want identify the optimal subset of these features. You suspect an executive’s teenager ...
Article - Jan Moorman - October 09, 2012 - 7 comments - 0 attachments
- Iterating for Visitors at the Exploratorium
The Exploratorium is a museum of science, art, and human perception located in San Francisco. As an exhibit developer here, my task is to create experiences for museum visitors that are educational and entertaining. Like many other user experiences, ...
Article - Eric Socolofsky - October 08, 2012 - 0 comments - 0 attachments
- The Broken Telephone Game of Defining Software and UI Requirements
The broken telephone game is played all over the world. In it, according to Wikipedia , “one person whispers a message to another, which is passed through a line of people until the last player announces the message to the entire group. Errors typica ...
Article - Martin Crisp - October 05, 2012 - 8 comments - 0 attachments
- Combining Responsive and Adaptive Strategies to Solve Mobile Design Challenges
When creating sites for the current market, UX designers and business decision makers face the daunting task of figuring out how to deliver the wow-factor website across desktops, tablets , and smartphones. Sometimes this even includes having to cate ...
Article - Danny Bluestone - October 03, 2012 - 16 comments - 0 attachments
- ConFoo 2013
ConFoo is one of the most important developer-oriented conferences loaded with Frontend content. ConFoo 2013 will be held on February 25 through March 1 in Montreal, Canada. The team just opened its call for papers. Candidates can submit proposals ...
Event - Yann Larrivee - September 24, 2012 - 0 comments - 0 attachments
- BlackBerry Jam Americas
BlackBerry® Jam Americas 2012, formerly the BlackBerry Developer Conference, is a showcase for the bold, new direction BlackBerry is heading with the upcoming BlackBerry® 10 platform. The event attracts developers and industry leaders who understand the ...
Event - Jeff Collins - August 23, 2012 - 0 comments - 0 attachments
- About Face 3: The Essentials of Interaction Design
Deeply relevant and very influential: if you're a software developer, you owe it to your users to buy this book. The book is organised into three distinct parts, each of which has a rather different tone. The first part is an introduction to "p ...
Resource - Alan Cooper, Robert Reimann, David Cronin - August 17, 2012 - 0 comments - 0 attachments
