Search and Browse UX Magazine
Results
- Putting Your Content to Work: A user-centric approach to evaluation
Too often, we view digital content from the perspective of the organization or business, rather than the user. No matter how beautiful your site design, how elegant your user interface , or how appropriate your information architecture , if yo ...
Article - Lindy Roux - February 13, 2013 - 0 comments - 0 attachments
- Designing to Reward our Tribal Sides
We are a species of beings that depend on one another. Scientists theorize humans have specially adapted neurons that help us feel what others feel, providing evidence that we survive through our empathy for others. We’re meant to be part of a t ...
Article - Nir Eyal - February 11, 2013 - 1 comment - 0 attachments
- Storyboarding in the Software Design Process
Using storyboards in software design can be difficult because of some common challenges and drawbacks to the tools we have. The good news is that there’s a new, free tool that tries to address many of these issues. But before I get into that, let’s ...
Article - Ambrose Little - February 08, 2013 - 9 comments - 0 attachments
- Win This Book! See What I Mean: How to Use Comics to Communicate Ideas
Comics are one of the oldest forms of communication and have gone through many permutations, from drawings on cave walls to War and Peace -sized graphic novels. Co-creator of OK/Cancel , an online comic about interface design , Kevin Chen ...
Article - Josh Tyson | UX Magazine - February 07, 2013 - 1 comment - 0 attachments
- Designing for Mobile Superpower
The world is almost entirely inhabited by mobile users, individuals who move through a multi-dimensional network of digital threads linking people and machines. U.N. Global Pulse reports that mobile is transforming the unlikeliest corners of our ...
Article - Joanna Proulx - February 06, 2013 - 0 comments - 0 attachments
- Tapworthy
Tapworthy shows you how to design exceptional user experiences for the iPhone and iPod using practical principles and a collection of examples. Learn to "think iPhone" and explore how design, psychology, culture, ergonomics, and usability combine t ...
Resource - Josh Clark - February 06, 2013 - 0 comments - 0 attachments
- Improving User Experience in Manuals
The manual: possibly the most awkward part of a user’s experience with a product. People avoid manuals whenever possible and designers try to build interfaces that need not rely on them . And yet, users and designers would certainly agree that yo ...
Article - Anastasios Karafillis - February 05, 2013 - 8 comments - 0 attachments
- Designing In and Around the Windows 8 Ecosystem
The release of Windows 8 has disturbed the current ecosystem of designing for device-specific platforms. Fortunately, instead of asking users to learn three different digital experiences (phone, tablet , browser), the latest operating system ...
Article - Tiffany Chow - February 04, 2013 - 2 comments - 0 attachments
- Camp Digital Manchester
We are bringing together our industry peers, partners, colleagues and customers to discuss and debate some of the key movements in the world of digital design, development and UX, and hopefully providing a dash of inspiration for you to take away. Ke ...
Event - Sigma UK - February 06, 2013 - 0 comments - 0 attachments
- Sharpening Your Competitive Edge with UX Research
It’s part of our daily work. We can’t imagine creating a product or an application without doing it: understanding the user. Most of the clients we work with at EffectiveUI already have a good understanding of their customers from a market p ...
Article - Rebecca Flavin - February 01, 2013 - 4 comments - 0 attachments
