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Is Multiscreen Enough? Why 'Write Once' Shouldn't be the Goal
Multiscreen needs to be about more than just differing screen sizes.
Article - Kevin Suttle - December 13, 2010 - 2 Comments
10 Surefire Ways to Screw Up Your iPhone App
Avoidable design and usability mistakes that can shatter hopes of success on the App Store.
Article - Jeremy Olson - December 9, 2010 - 8 Comments
The Renaissance of the Interactive Book
Three key lessons for designing interactive books for touchscreen devices.
Article - Christopher Roosen - December 2, 2010 - 4 Comments
How To Prototype And Influence People
Generating support and buy-in using prototypes to sketch an idea and inspire participation.
Article - Aza Raskin - November 16, 2010 - 3 Comments
Designing for the objective psychological underpinnings that influence perception and UX.
Article - Eric Fisher - November 2, 2010 - 8 Comments
Plain Language Tenets in UX
Plain language can help people find what they need, and understand what they find.
Article - Scott Baldwin - October 27, 2010 - 7 Comments
Friction Can Be a Good Thing
A discussion with Daniel Burka, UX designer turned game designer, about game dynamics in UX.
Article - Daniel Burka, David Gillis - October 21, 2010 - 1 Comments
Beyond the Medical Chart
The power of visual representation of data to inform and affect health and medical science.
Article - Hunter Whitney - October 14, 2010 - 7 Comments
Design For Mobile
UX Mag Senior Editor Juan Sanchez recaps the trends and ideas he found at the Design for Mobile conference.
Article - Juan Sanchez - October 13, 2010 - 0 Comments
Playing in the Sandbox
Purposeful play through experimentation can be exciting and rewarding, and stimulates creativity.
Article - Mark Baskinger - October 7, 2010 - 1 Comments