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Beyond Frustration: Three levels of happy design
It's not enough to just be usable—products actually have to make people happy.
Article - Dana Chisnell - June 16, 2010 - 11 Comments
From Industrial Design to User Experience
Experience-driven design has made "experience" the new hot buzzword. But is it really new?
Article - Mark Baskinger - June 8, 2010 - 19 Comments
Beyond The Pie Chart
The first part of a series examining the future of data visualization and related disciplines.
Article - Hunter Whitney - June 4, 2010 - 4 Comments
The Art & Science of Evidence-Based Design
Striking a balance between art and science in product design.
Article - David Gillis - April 27, 2010 - 6 Comments
Biological Motion and Happy Interfaces
Using biological motion animation to create expressive, happy products and experiences.
Article - Alex Faaborg - April 14, 2010 - 15 Comments
Help Them Help You
Give colleagues a basic introduction to design to improve communication.
Article - Megan O. Read - April 12, 2010 - 12 Comments
Are You Designing or Inspecting?
The differences betweeen guidelines and heuristics in designing and testing UIs.
Article - Dana Chisnell - April 9, 2010 - 7 Comments
Ideate: A Digital Sketchbook
Juan Sanchez, UX Mag Senior Editor, shares his experience with building an iPad app.
Article - Juan Sanchez - April 6, 2010 - 8 Comments
UX, Emotion, and Free Coke Machines
Building on users' pre-programmed emotional responses to build good experiences.
Article - Taylor Bastien - April 5, 2010 - 5 Comments
Eye Candy vs. Bare-Bones in UI Design
The fine line between good and bad eye candy in balancing usability with emotional appeal.
Article - Max Steenbergen - March 26, 2010 - 20 Comments