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So You Want To Be A Designer: Top 5 List
Aza Raskin's advice on what you should do and master if you want to get into design.
Article - Aza Raskin - August 13, 2011 - 20 Comments
Designing & Selecting Components for UIs
How to choose (or design) components based on sound principles of usability.
Article - Donna Maurer Spencer - May 8, 2011 - 4 Comments
Apple's Proposed Multi-Touch UI System
Looking behind the patents to see a coordinated proposal for a multi-touch UI.
Article - Luke Wroblewski - April 8, 2011 - 4 Comments
Pleasant Things Work Better
With the principle of "make it pleasant, make it pleasing," products can make users smile.
Article - Dana Chisnell - January 25, 2011 - 9 Comments
Elevator Logic Applied To Web and Mobile Design
Using salience to focus attention and indicate hierarchy.
Article - Cassandra Moore - January 20, 2011 - 7 Comments
Balancing Brands Online: Entertainment Case Study
How entertainment websites showcase parent companies in balance with their movies and bands.
Article - Guild Copeland - January 8, 2011 - 1 Comments
The News Feed
The news feed is becoming the default model for presenting digital content across all platforms.
Article - Andrew Turrell - December 30, 2010 - 5 Comments
Is the Sitemap Losing Its Client-Facing Steam?
Keeping the sitemap useful and relevant as the complexity of sites increases.
Article - Vincent Au - December 22, 2010 - 5 Comments
Getting More From Analysis
Analysis is a key part of design process that ensures the right problems are accurately solved.
Article - Jared Lewandowski, John Dilworth - December 16, 2010 - 3 Comments
Is Multiscreen Enough? Why 'Write Once' Shouldn't be the Goal
Multiscreen needs to be about more than just differing screen sizes.
Article - Kevin Suttle - December 13, 2010 - 2 Comments