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Defining and Informing the Complex Field of User Experience (UX)
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ISSN: 2168 5681
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Help Them Help You
Give colleagues a basic introduction to design to improve communication.
Article - Megan O. Read - April 12, 2010 - 12 Comments
Are You Designing or Inspecting?
The differences betweeen guidelines and heuristics in designing and testing UIs.
Article - Dana Chisnell - April 9, 2010 - 7 Comments
Ideate: A Digital Sketchbook
Juan Sanchez, UX Mag Senior Editor, shares his experience with building an iPad app.
Article - Juan Sanchez - April 6, 2010 - 8 Comments
UX, Emotion, and Free Coke Machines
Building on users' pre-programmed emotional responses to build good experiences.
Article - Taylor Bastien - April 5, 2010 - 5 Comments
Eye Candy vs. Bare-Bones in UI Design
The fine line between good and bad eye candy in balancing usability with emotional appeal.
Article - Max Steenbergen - March 26, 2010 - 20 Comments
Designers can play a pivotal role in empowering elders toward sustained autonomous living through improving the communicative properties of everyday products.
Article - Mark Baskinger - March 22, 2010 - 1 Comments
Guiding Principles for UX Designers
A useful set of fundamental principles and advice to help guide UX designers.
Article - Whitney Hess - March 11, 2010 - 20 Comments
What Movie UIs Say About the Future
A 3D FX and UI designer examines UI concepts in futuristic movies.
Article - Tony Walt - March 9, 2010 - 13 Comments
Organized Approach to Emotional Response Testing
Categorizing feeling words and the Product Reaction Cards to develop custom cards.
Article - Nathanael Boehm - March 4, 2010 - 1 Comments
Where Do Heuristics Come From?
Knowing the origin of a heuristic is important to making good design decisions.
Article - Dana Chisnell - March 4, 2010 - 10 Comments