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Defining and Informing the Complex Field of User Experience (UX)
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ISSN: 2168 5681
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The News Feed
The news feed is becoming the default model for presenting digital content across all platforms.
Article - Andrew Turrell - December 30, 2010 - 5 Comments
Is the Sitemap Losing Its Client-Facing Steam?
Keeping the sitemap useful and relevant as the complexity of sites increases.
Article - Vincent Au - December 22, 2010 - 5 Comments
Getting More From Analysis
Analysis is a key part of design process that ensures the right problems are accurately solved.
Article - Jared Lewandowski, John Dilworth - December 16, 2010 - 3 Comments
Is Multiscreen Enough? Why 'Write Once' Shouldn't be the Goal
Multiscreen needs to be about more than just differing screen sizes.
Article - Kevin Suttle - December 14, 2010 - 2 Comments
10 Surefire Ways to Screw Up Your iPhone App
Avoidable design and usability mistakes that can shatter hopes of success on the App Store.
Article - Jeremy Olson - December 10, 2010 - 8 Comments
The Renaissance of the Interactive Book
Three key lessons for designing interactive books for touchscreen devices.
Article - Christopher Roosen - December 3, 2010 - 4 Comments
How To Prototype And Influence People
Generating support and buy-in using prototypes to sketch an idea and inspire participation.
Article - Aza Raskin - November 16, 2010 - 3 Comments
Designing for the objective psychological underpinnings that influence perception and UX.
Article - Eric Fisher - November 2, 2010 - 8 Comments
Plain Language Tenets in UX
Plain language can help people find what they need, and understand what they find.
Article - Scott Baldwin - October 27, 2010 - 7 Comments
Friction Can Be a Good Thing
A discussion with Daniel Burka, UX designer turned game designer, about game dynamics in UX.
Article - Daniel Burka, David Gillis - October 21, 2010 - 1 Comments