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- Looking Into the Screens of the Future
We're surrounded by screens. You’re looking at a screen right now. You might look into screens as much or more than you do into the faces of your loved ones, friends, and coworkers. But this isn't an article about the cultural and societal impacts o ...
Article - Ken Yarmosh - March 27, 2013 - 0 comments - 0 attachments
- Five UX Changes for Fixing Loyalty Programs
It seems like these days, everything has a loyalty program: your local coffee shop and bookstore, and, of course, nearly all hotels, car rental companies, and airlines. Enrollment must be high, since there are an average of over 18 loyalty accounts pe ...
Article - Maya Jackson, Liang Zhang - March 26, 2013 - 1 comment - 0 attachments
- We Just Turned 50,000
Over the weekend, UX Magazine’s Twitter account reached 50,000 followers. While that doesn’t exactly make us The New York Times , it does feel like a milestone for a scrappy little publication serving the human-centered design community. Over ...
Article - UX Magazine Staff - March 25, 2013 - 1 comment - 0 attachments
- Why Certify? Accreditation can add value to UX design
Over the last six months, my company, Cyber-Duck , went through the intensive process of becoming ISO (International Standard Organization) 9001 certified by British Standards International (BSI). As part of the certification process, we were require ...
Article - Danny Bluestone - March 25, 2013 - 1 comment - 0 attachments
- UX Adventure: Enhance your resume, improve your career potential, and feel the excitement!
For many of us who have UX careers, it's likely that we find numerous aspects of our work pretty exciting. But exciting work will always wax and wane as UX projects come and go. While your salary may be constant, you may not always enjoy the project ...
Article - Cory Lebson - March 22, 2013 - 1 comment - 0 attachments
- A Matter of Character: Knowing your users and their stories
I’m fascinated with the concept of applying storytelling principles to the processes of product development to create great user experiences. Of recent interest is the similarity between making a film and creating a digital product or service. ...
Article - Sarah Doody - March 21, 2013 - 2 comments - 0 attachments
- Testing Dialog Design in a Speech Application
Designing applications that use speech recognition as their primary user experience is a challenge that is compounded somewhat by the difficulty in testing an application that provides a speech interface. In some ways, a voice user interface ...
Article - Stephen Keller - March 20, 2013 - 0 comments - 0 attachments
- Makeappicon - Generate app icons of all sizes in a click!
Makeappicon helps you to make and resize icons for iOS or Android apps. It resizes and optimizes your app icon designs automatically, and generates icons of all sizes you need before you submit an app to app stores. It's recommended by  ...
Resource - Vanessa - March 20, 2013 - 0 comments - 0 attachments
- The RITE Way to Prototype
When testing prototypes with users, how do we know if the insights we’re gathering will improve the design? How can we make sure developers will implement our suggestions? How do we gain consensus within a team of highly divers ...
Article - Jenny Shirey, Ann Charng, Quynh Nguyen - March 19, 2013 - 7 comments - 0 attachments
- The Proliferation and Potential of Gamification in Retail Banking
Usually organizations innovate by introducing new or improved products to the market. However, in a service-oriented industry like banking, the product is the service and therefore the innovations will be oriented towards process changes as opposed ...
Article - Sachendra Yadav - March 18, 2013 - 8 comments - 0 attachments
