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Defining and Informing the Complex Field of User Experience (UX)
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ISSN: 2168 5681
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Designing a Persuasive Video Game
Changing opinions and behavior through engaging, message-based games.
Article - John Ferrara - August 4, 2010 - 6 Comments
The Dirtiest Word in UX: Complexity
Complexity shouldn't necessarily be avoided; it must be balanced with context and user needs.
Article - Francisco Inchauste - July 6, 2010 - 25 Comments
Fusing Content Strategy with Design
Developing content strategy techniques for defining and designing interactive content systems.
Article - David Gillis - June 23, 2010 - 7 Comments
Engagement, Entertainment, or Get The Task Done
Balancing the types of loads on a user for easier or entertaining experiences.
Article - Susan Weinschenk, Ph.D. - June 18, 2010 - 1 Comments
Beyond Frustration: Three levels of happy design
It's not enough to just be usable—products actually have to make people happy.
Article - Dana Chisnell - June 16, 2010 - 11 Comments
From Industrial Design to User Experience
Experience-driven design has made "experience" the new hot buzzword. But is it really new?
Article - Mark Baskinger - June 8, 2010 - 19 Comments
Beyond The Pie Chart
The first part of a series examining the future of data visualization and related disciplines.
Article - Hunter Whitney - June 4, 2010 - 4 Comments
The Art & Science of Evidence-Based Design
Striking a balance between art and science in product design.
Article - David Gillis - April 27, 2010 - 6 Comments
Biological Motion and Happy Interfaces
Using biological motion animation to create expressive, happy products and experiences.
Article - Alex Faaborg - April 14, 2010 - 15 Comments
Help Them Help You
Give colleagues a basic introduction to design to improve communication.
Article - Megan O. Read - April 12, 2010 - 12 Comments