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- Help Them Help You
Title 2: Everyone on your team should know Web design fundamentals Bad Web design is usually easy to spot. Even the “untrained” eye gets cross when visiting a site ...
Article - Megan O. Read - April 12, 2010 - 12 comments - 0 attachments
- Ideate: A Digital Sketchbook
Communicating thoughts and ideas can be one of the biggest challenges in an industry that relies so heavily on visual interpretation. If you’re working on an idea by yourself, with a colleague or a client, it’s one thing to see an idea in your mind and ...
Article - Juan Sanchez - April 06, 2010 - 8 comments - 0 attachments
- The Secret to Designing an Intuitive UX
Title 2: Match the Mental Model to the Conceptual Model Imagine that you’ve never seen an iPad , but I’ve just handed one to you and told you that you can read books ...
Article - Susan Weinschenk, Ph.D. - April 08, 2010 - 32 comments - 0 attachments
- Are You Designing or Inspecting?
Guidelines and heuristics are not interchangeable, but many UXers treat them that way. It’s common to hear someone saying that they’re doing a heuristic evaluation against X guidelines. But it doesn’t quite work like that. “Let’s check this agai ...
Article - Dana Chisnell - April 09, 2010 - 7 comments - 0 attachments
- UX, Emotion, and Free Coke Machines
At 4Point we have a refrigerator. It's pretty fancy, with double doors, an icemaker, and a water filtration system. It beeps at you if you leave it open too long. Inside, you'll find all kinds of beverages: fruit juices, milk, mineral water (sparkli ...
Article - Taylor Bastien - April 05, 2010 - 5 comments - 0 attachments
- Eye Candy vs. Bare-Bones in UI Design
The general public seems to be kind of shallow when it comes to user interfaces. They think "prettier = better." A couple of gradients here, some fancy translucent buttons and there you go: an interface that's just overflowing with awesomeness. ...
Article - Max Steenbergen - March 26, 2010 - 20 comments - 0 attachments
- Connectile Dysfunction
Emergent Themes in Designing for Inclusive Product Experiences Products fail us every day. For some reason, though, we tend to blame ourselves for those failures—for our inability to perform adequately, our lack of understanding, and, sometimes, our ...
Article - Mark Baskinger - March 22, 2010 - 1 comment - 0 attachments
- Guiding Principles for UX Designers
Editor's Note: This is a republication of a very popular article Whitney Hess ( @whitneyhess ) originally wrote on her blog, Pleasure & Pain , back in November. We usually avoid duplicating popular content, but this is such valuab ...
Article - Whitney Hess - March 10, 2010 - 17 comments - 0 attachments
- Organized Approach to Emotional Response Testing
Most user experience designers will have heard of the Product Reaction Cards (doc), a set of 118 words and phrases developed for Microsoft by Joey Benedek and Trish Miner in 2002 that can be deployed in a user testing workshop to help people ...
Article - Nathanael Boehm - March 04, 2010 - 1 comment - 0 attachments
- What Movie UIs Say About the Future
While I was doing research for a virtual user interface I was creating in 3D , I spent some time looking at some of the virtual UIs that have come out of Hollywood. A lot of money and thought goes into their development, so I figured they would make ...
Article - Tony Walt - March 08, 2010 - 13 comments - 0 attachments
