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- Playing Hard to Get
Title 2: Using scarcity to influence behavior Microsoft recently announced an upcoming price increase for the XBox Live Gold membership fee. When this news brok ...
Article - Stephen P. Anderson - September 23, 2010 - 10 comments - 0 attachments
- Announcing the winners of the "Designing the iPhone User Experience" book givaway
The givaway contest for Suzanne Ginsburg's new book, Designing the iPhone User Experience has concluded. Thanks to Suzanne and Pearson Education for partnering with us to bring this contest to you. Three of the winning entries came through ...
Article - UX Magazine Staff - September 27, 2010 - 0 comments - 0 attachments
- Rethinking the Mobile Web
Sometimes, 2010 really reminds me of 1995—that mystical time when the Web was just starting to take off. I remember sitting with a friend randomly typing the name of the largest or most innovative companies we could think of into Netscape , just ...
Article - Stephanie Rieger, Bryan Rieger - September 28, 2010 - 13 comments - 0 attachments
- Excerpt From the New Book "Simple and Usable"
This is an excerpt from my new book, Simple and Usable , released this month by Peachpit Press . UX Magazine is also running a giveaway for five copies of the book . If you'd like to purchase the book, visit the book's page on peachpit.com ...
Article - Giles Colborne - September 21, 2010 - 13 comments - 0 attachments
- Designing the iPhone User Experience
You can download and preview Chapter 7: "Prototyping App Concepts." UX Magazine is also running a giveaway for five copies of the book . If you'd like to purchase the book, visit the informIT website . Suzanne and the publisher have generously ...
Article - Suzanne Ginsburg - September 13, 2010 - 6 comments - 0 attachments
- Five UX Research Pitfalls
In the last few years, more and more organizations have come to view UX design as a key contributor to successful products, connecting teams with end-users and guiding product innovation within the organization. Though it’s fantastic to see this transit ...
Article - Elaine Wherry - September 02, 2010 - 12 comments - 0 attachments
- Unusual Settings
Title 2: Applying UX design to a public garden entry We all have visited cultural attractions, whether it's the Louvre in Paris or a botanical garden down the road. But ...
Article - Stephanie Weaver - August 26, 2010 - 0 comments - 0 attachments
- Informing Smartphone App Design
All smartphone app ideas start somewhere—an entrepreneur starts scribbling on some napkins at the local coffee shop, a visionary sketches on a whiteboard, a team has a brainstorm. Regardless of how your app begins, most app ideas are relatively ...
Article - Suzanne Ginsburg - September 01, 2010 - 4 comments - 0 attachments
- Designing a Persuasive Video Game
I know what you're probably thinking. Video games may be extremely cool. They may be innovative. They may make tons of money. But they're ultimately, unavoidably, just entertainment. And persuasion is serious business; if you want to convince peopl ...
Article - John Ferrara - August 04, 2010 - 6 comments - 0 attachments
- The Dirtiest Word in UX: Complexity
It’s hard to read anything about UX without finding a reference to the constant tension between simplicity and complexity. People have strong preconceived notions about the words, especially when it comes to experience design. You don’t have to be a UX ...
Article - Francisco Inchauste - July 06, 2010 - 25 comments - 0 attachments
