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- Designing the iPhone User Experience
You can download and preview Chapter 7: "Prototyping App Concepts." UX Magazine is also running a giveaway for five copies of the book . If you'd like to purchase the book, visit the informIT website . Suzanne and the publisher have generously ...
Article - Suzanne Ginsburg - September 13, 2010 - 6 comments - 0 attachments
- Five UX Research Pitfalls
In the last few years, more and more organizations have come to view UX design as a key contributor to successful products, connecting teams with end-users and guiding product innovation within the organization. Though it’s fantastic to see this transit ...
Article - Elaine Wherry - September 02, 2010 - 12 comments - 0 attachments
- Unusual Settings
Title 2: Applying UX design to a public garden entry We all have visited cultural attractions, whether it's the Louvre in Paris or a botanical garden down the road. But ...
Article - Stephanie Weaver - August 26, 2010 - 0 comments - 0 attachments
- Informing Smartphone App Design
All smartphone app ideas start somewhere—an entrepreneur starts scribbling on some napkins at the local coffee shop, a visionary sketches on a whiteboard, a team has a brainstorm. Regardless of how your app begins, most app ideas are relatively ...
Article - Suzanne Ginsburg - September 01, 2010 - 4 comments - 0 attachments
- Designing a Persuasive Video Game
I know what you're probably thinking. Video games may be extremely cool. They may be innovative. They may make tons of money. But they're ultimately, unavoidably, just entertainment. And persuasion is serious business; if you want to convince peopl ...
Article - John Ferrara - August 04, 2010 - 6 comments - 0 attachments
- The Dirtiest Word in UX: Complexity
It’s hard to read anything about UX without finding a reference to the constant tension between simplicity and complexity. People have strong preconceived notions about the words, especially when it comes to experience design. You don’t have to be a UX ...
Article - Francisco Inchauste - July 06, 2010 - 25 comments - 0 attachments
- Fusing Content Strategy with Design
The content strategy movement has captured the hearts and minds of Web practitioners everywhere. For many (and I count myself among this camp) content strategy (CS) represents a vital next step in the evolution of what we do and how we provide v ...
Article - David Gillis - June 23, 2010 - 7 comments - 0 attachments
- Shades of Grey: Thoughts on Sketching
Design in art, is a recognition of the relation between various things, various elements in the creative flux. You can’t invent a design. You recognize it, in the fourth dimension. That is, with your blood and your bones, as well as with your eyes. ...
Article - Will Evans - June 24, 2010 - 10 comments - 0 attachments
- Engagement, Entertainment, or Get The Task Done
Title 2: Cognitive, visual, and motor loads in UX design You peruse the news at your favorite online news site. You watch the latest episode of your favorite TV show at ...
Article - Susan Weinschenk, Ph.D. - June 17, 2010 - 1 comment - 0 attachments
- Beyond Frustration: Three levels of happy design
I'm a devotee of TED talks . I was once assigned to watch several TED talks to deconstruct what made each a good or a bad presentation. TED topics are wide-ranging, though they generally relate to the categories that make up the "TED" acronym: Techno ...
Article - Dana Chisnell - June 16, 2010 - 11 comments - 0 attachments
