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- How To Prototype And Influence People
One of the points I make in So You Want To Be A Designer is that the hardest part of software isn’t the process of creating software, it’s changing culture and influencing organizations. One of the strongest tools we have our repertoire in convincin ...
Article - Aza Raskin - November 16, 2010 - 3 comments - 0 attachments
- So You Want To Be A Designer: Top 5 List
Getting started in user experience can be difficult. Our profession has an identity crisis. You need look no further than swarm of acronyms that we hide behind: CHI, HCI, UI, UE, UX, IA, ID, IxD, IxSD… the list goes on. Our identity crisis means lea ...
Article - Aza Raskin - October 28, 2010 - 20 comments - 0 attachments
- Designing Objectively
It’s a common misconception that art and design are one and the same. But although design can be artful, the process behind it is quite different. Artists engage in the manipulation of a particular medium to produce an aesthetic and personal respons ...
Article - Eric Fisher - November 02, 2010 - 8 comments - 0 attachments
- Friction Can Be a Good Thing
Title 2: The role of gaming dynamics in user experience This is an audio interview with Daniel Burka , the director of design at Tiny Speck and former creative d ...
Article - Daniel Burka, David Gillis - October 21, 2010 - 1 comment - 0 attachments
- Plain Language Tenets in UX
We live in an increasingly complex world surrounded by a seemingly never-ending amount of information. I think the growth of UX can be partially attributed to this complexity. UX practitioners (or the various other related specializations such as intera ...
Article - Scott Baldwin - October 27, 2010 - 7 comments - 0 attachments
- Beyond the Medical Chart
Title 2: Information visualization for improving personal and public health From a drop of water… a logician could infer the possibility of an Atlantic or a Niagara wit ...
Article - Hunter Whitney - October 14, 2010 - 7 comments - 0 attachments
- Playing in the Sandbox
Title 2: The Role of Experimentation in Designing A number of years ago, the design team at GE Appliances showed me a collection of sculptural objects they had rec ...
Article - Mark Baskinger - October 07, 2010 - 1 comment - 0 attachments
- Design For Mobile
Mobile is all the rage these days, and for good reason. The way we interact with our favorite brands, our closest friends, and the world around us is in a state of extreme flux. This landscape of "glowing rectangles" has only just begun to be reveal ...
Article - Juan Sanchez - October 13, 2010 - 0 comments - 0 attachments
- Playing Hard to Get
Title 2: Using scarcity to influence behavior Microsoft recently announced an upcoming price increase for the XBox Live Gold membership fee. When this news brok ...
Article - Stephen P. Anderson - September 23, 2010 - 10 comments - 0 attachments
- Announcing the winners of the "Designing the iPhone User Experience" book givaway
The givaway contest for Suzanne Ginsburg's new book, Designing the iPhone User Experience has concluded. Thanks to Suzanne and Pearson Education for partnering with us to bring this contest to you. Three of the winning entries came through ...
Article - UX Magazine Staff - September 27, 2010 - 0 comments - 0 attachments
