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- Five User Experience Lessons from Johnny Depp
Questions nearly always abound about what Human Factors Engineering (HFE) or User Experience (UX) departments do within an organization. The combination of art and science within these teams baffles the traditional engineers working in disciplines t ...
Article - Steve Tengler - October 12, 2012 - 4 comments - 0 attachments
- Mirror, Mirror, on the Screen
According to Don Norman (author of Emotional Design: Why We Love (or Hate) Everyday Things ) there are three levels of cognitive processing. The visceral level is the most immediate and is the one marketing departments look to when trying to ...
Article - David Moskovic - October 11, 2012 - 1 comment - 0 attachments
- Mental Models: Aligning Design Strategy with Human Behavior
There is no single methodology for creating the perfect product, but you can increase your odds by understanding understand users' reasons for doing things. Mental Models gives you the tools to help you grasp, and design for, those reasons. Adaptive ...
Resource - Indi Young - October 11, 2012 - 0 comments - 0 attachments
- Emotional Design: Why We Love (or Hate) Everyday Things
Emotional Design explores the deep influence the feelings that objects evoke have on consumers—from our willingness to spend thousands of dollars on Gucci bags and Rolex watches, to the impact of emotion on the everyday objects being desig ...
Resource - Donald Norman - October 11, 2012 - 0 comments - 0 attachments
- Iterating for Visitors at the Exploratorium
The Exploratorium is a museum of science, art, and human perception located in San Francisco. As an exhibit developer here, my task is to create experiences for museum visitors that are educational and entertaining. Like many other user experiences, ...
Article - Eric Socolofsky - October 08, 2012 - 0 comments - 0 attachments
- The Broken Telephone Game of Defining Software and UI Requirements
The broken telephone game is played all over the world. In it, according to Wikipedia , “one person whispers a message to another, which is passed through a line of people until the last player announces the message to the entire group. Errors typica ...
Article - Martin Crisp - October 05, 2012 - 8 comments - 0 attachments
- Combining Responsive and Adaptive Strategies to Solve Mobile Design Challenges
When creating sites for the current market, UX designers and business decision makers face the daunting task of figuring out how to deliver the wow-factor website across desktops, tablets , and smartphones. Sometimes this even includes having to cate ...
Article - Danny Bluestone - October 03, 2012 - 16 comments - 0 attachments
- Security vs. Design: Standing at Odds?
Concerns about customer loyalty, fueled by recent online security breaches and mobile privacy snafus, have left software design and security teams at a crossroads. Both agree that building trust is central to achieving and maintaining strong cus ...
Article - Mike Maass - October 02, 2012 - 0 comments - 0 attachments
- Cooper U Interaction Design Training: Sydney, Australia
Westpac Place , BT Financial Group Offices, 275 Kent Street, Level 11, Sydney NSW 2000 Learn about Personas and Goal-Directed design from the people who invented them! Our practicum is an intensive, ha ...
Event - Cooper U - October 16, 2012 - 0 comments - 0 attachments
- UX Designers Should Make Games
This May I went to the annual Games for Health conference in Boston. It was my second time going in as many years, and once again I left feeling invigorated and awash with fresh ideas. There were discussions and demonstrations of applications design ...
Article - John Ferrara - October 01, 2012 - 3 comments - 0 attachments
