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Gettin' HIGgy With It
How to build innovative and satisfying mobile experiences by cherry-picking Apple's interface guidelines.
Article - Ryan Bell - April 23, 2013 - 0 Comments
Five User Experience Lessons from Jim Carrey
Having trouble explaining the value of user experience to stakeholders? Let Jim Carrey help.
Article - Steve Tengler - April 22, 2013 - 0 Comments
Playful exercises with metaphor can draw new insights out of piles of research data.
Article - Cyd Harrell, Jodi Leo - April 19, 2013 - 5 Comments
Romancing the Boomer
Designing for the Baby Boom generation requires an understanding of their unique fears, capabilities, and desires.
Article - Suzie Mitchell - April 18, 2013 - 7 Comments
When Creativity Applications Hamper Creativity
Creating content in a "workshop" environment inspires the creativity that result-oriented interfaces stifle.
Article - Anastasios Karafillis - April 18, 2013 - 0 Comments
UX and Agile: Tying the knot
Like a healthy marriage, combining UX and agile methodologies requires communication, understanding, and compromise.
Article - Michael Lai - April 16, 2013 - 10 Comments
Banking on BlackBerry 10
Impressed with its development opportunities and unique UI, Macadamian chose to devote a quarter of its workforce to the BlackBerry 10 OS.
Article - Meaghan Reinecke, Scott Plewes - April 15, 2013 - 0 Comments
To Dwell Is To Garden
Creating rewarding employee experiences requires in-depth research that digs up the roots of discontent.
Article - Liana Dragoman - April 12, 2013 - 4 Comments
Eight Lessons in Mobile Usability Testing
User acceptance testing for mobile poses an array of challenges—here are some hard-won lessons on doing it right.
Article - Tania Lang - April 10, 2013 - 7 Comments
Designing Better Experiences Through Data
As the complexity and quantity of user data multiply, it's up to designers to create experiences that make the most of it.
Article - Jason Napolitano - April 9, 2013 - 0 Comments