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Four Steps to Customer Experience Maturity
Companies that are eager to create superior customer experiences must repair, elevate, optimize, and differentiate their CX programs and initiatives.
Article - Megan Burns - November 11, 2013 - 1 Comments
Design for Experience Update: Innovative Technique or Tool
We've created a broader DfE award category with "Innovative Technique or Tool."
Article - UX Magazine Staff, Design for Experience - November 8, 2013 - 0 Comments
9th Design and Emotion Conference - The colors of care
Event - Arqdis Uniandes - October 6, 2014 - 0 Comments
Design for Experience: Experience for Children
A closer look at the Design for Experience awards category: Experience for Children
Article - UX Magazine Staff, Design for Experience - November 7, 2013 - 0 Comments
Accounting for Emotion in Heathcare Experience Design
Designing apps for users in a healthcare setting, requires an understanding of the emotional states of patients and doctors.
Article - Lorraine Chapman - November 7, 2013 - 3 Comments
Flipping Through Drawing Ideas
Join us on a video tour of Drawing Ideas: A hand-drawn approach for better design, the new book by Mark Baskinger and William Bardel.
Article - UX Magazine Staff - November 6, 2013 - 0 Comments
Design for Experience: Bottom Line Impact
A closer look at the Design for Experience awards category: Bottom Line Impact
Article - UX Magazine Staff, Design for Experience - November 4, 2013 - 0 Comments
Tesla’s Groundbreaking UX: An interview with User Interface Manager Brennan Boblett
In an interview, Telsa’s User Interface Manager discusses the experience design that went into the Model S and its groundbreaking 17" touch control panel.
Article - Steve Tengler - November 4, 2013 - 18 Comments
Design for Experience: Experience that Makes a Difference
A closer look at the Design for Experience awards category: Experience that Makes a Difference
Article - UX Magazine Staff, Design for Experience - November 1, 2013 - 0 Comments
Five Principles of Writing for Users
Effective writing for UX projects often requires copy that guides users discretely and then disappears into the background—here are five guidelines to get you there.
Article - Ben Barone-Nugent - October 30, 2013 - 4 Comments