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Design Tools and Software
Building a Better User Experience by Designing in the Browser
Designing in the browser makes it easier to set realistic expectations with clients and creates working comps that are ready to test with users.
Article - Jared Rogers - April 29, 2013 - 13 Comments
Gettin' HIGgy With It
How to build innovative and satisfying mobile experiences by cherry-picking Apple's interface guidelines.
Article - Ryan Bell - April 23, 2013 - 0 Comments
When Creativity Applications Hamper Creativity
Creating content in a "workshop" environment inspires the creativity that result-oriented interfaces stifle.
Article - Anastasios Karafillis - April 17, 2013 - 0 Comments
Banking on BlackBerry 10
Impressed with its development opportunities and unique UI, Macadamian chose to devote a quarter of its workforce to the BlackBerry 10 OS.
Article - Meaghan Reinecke, Scott Plewes - April 15, 2013 - 0 Comments
Eight Lessons in Mobile Usability Testing
User acceptance testing for mobile poses an array of challenges—here are some hard-won lessons on doing it right.
Article - Tania Lang - April 10, 2013 - 10 Comments
Learning Programming by Persuasion
How the traits of persuasive technology can make learning Ruby more engaging for students.
Article - Anu Ramaswamy, Aakash Dharmadhikari - April 1, 2013 - 0 Comments
Evaluating the Usability of Web Photos
Photos have the power to make or break a users' experience—make sure they are communicating your message properly.
Article - James Chudley - March 29, 2013 - 3 Comments
Makeappicon - Generate app icons of all sizes in a click!
Resource - Vanessa - March 19, 2013 - 0 Comments
The RITE Way to Prototype
The RITE Method can be an effective way to integrate user testing and iteration for fast and fluid design.
Article - Jenny Shirey, Ann Charng, Quynh Nguyen - March 19, 2013 - 11 Comments
Online card sorting application for everyone making sites and apps
Resource - Ka Bison - March 9, 2013 - 0 Comments