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ISSN: 2168 5681
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Design Tools and Software
Gettin' HIGgy With It
How to build innovative and satisfying mobile experiences by cherry-picking Apple's interface guidelines.
Article - Ryan Bell - April 23, 2013 - 0 Comments
When Creativity Applications Hamper Creativity
Creating content in a "workshop" environment inspires the creativity that result-oriented interfaces stifle.
Article - Anastasios Karafillis - April 17, 2013 - 0 Comments
Banking on BlackBerry 10
Impressed with its development opportunities and unique UI, Macadamian chose to devote a quarter of its workforce to the BlackBerry 10 OS.
Article - Meaghan Reinecke, Scott Plewes - April 15, 2013 - 0 Comments
Eight Lessons in Mobile Usability Testing
User acceptance testing for mobile poses an array of challenges—here are some hard-won lessons on doing it right.
Article - Tania Lang - April 10, 2013 - 10 Comments
Learning Programming by Persuasion
How the traits of persuasive technology can make learning Ruby more engaging for students.
Article - Anu Ramaswamy, Aakash Dharmadhikari - April 1, 2013 - 0 Comments
Evaluating the Usability of Web Photos
Photos have the power to make or break a users' experience—make sure they are communicating your message properly.
Article - James Chudley - March 29, 2013 - 3 Comments
Makeappicon - Generate app icons of all sizes in a click!
Resource - Vanessa - March 19, 2013 - 0 Comments
The RITE Way to Prototype
The RITE Method can be an effective way to integrate user testing and iteration for fast and fluid design.
Article - Jenny Shirey, Ann Charng, Quynh Nguyen - March 19, 2013 - 11 Comments
Online card sorting application for everyone making sites and apps
Resource - Ka Bison - March 9, 2013 - 0 Comments
POP UX! LEGO Teaches us About the Power of Near-Perfect User Experience
LEGO toys give users a consistently rewarding experience that stays on-brand no matter how weird building projects get.
Article - Josh Tyson | UX Magazine - February 28, 2013 - 15 Comments