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Design for Experience Update: Innovative Technique or Tool
We've created a broader DfE award category with "Innovative Technique or Tool."
Article - UX Magazine Staff, Design for Experience - November 8, 2013 - 0 Comments
Accounting for Emotion in Heathcare Experience Design
Designing apps for users in a healthcare setting, requires an understanding of the emotional states of patients and doctors.
Article - Lorraine Chapman - November 7, 2013 - 3 Comments
Flipping Through Drawing Ideas
Join us on a video tour of Drawing Ideas: A hand-drawn approach for better design, the new book by Mark Baskinger and William Bardel.
Article - UX Magazine Staff - November 6, 2013 - 0 Comments
Why Learning Management Systems?
To know more, please reach us at
Resource - Phobos LMS - October 30, 2013 - 0 Comments
Adapting UI to iOS 7: The Side Menu
Side menu navigation in iOS7 needs to take zooming and overlays into account, creating a new challenge for designers.
Article - - October 24, 2013 - 13 Comments
Moneyball 2: How to Sweep the UX World Series
Using statistical data wisely, like the characters in the baseball movie Moneyball, UX teams can leverage strikes one and two to get on base.
Article - Steve Tengler - October 23, 2013 - 0 Comments
Blurred Lines: Integrating development, management, and design to deliver great products
Excellent products that serve client goals and meet user needs depend on the collaboration of product management, product design, and software development.
Article - - October 17, 2013 - 0 Comments
Design for Experience: Consumer Product
A closer look at the Design for Experience awards category: Consumer Product
Article - UX Magazine Staff, Design for Experience - October 16, 2013 - 0 Comments
Using Adaptive Design in the Quest for Future-Proof Designs
With the proliferation of new mobile devices and operating systems, each with specific requirements, an adaptive design strategy creates products that adapt over time.
Article - David Sachs - October 15, 2013 - 3 Comments
Six Mobile Myths
As mobile continues to dominate experience design discussions, it's time to dispel some common misconceptions about its use and stature.
Article - Linda Matthews - October 10, 2013 - 11 Comments