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Article - UX Magazine Staff - August 21, 2014 - 7 Comments
A Call for Quality
Understanding when and how to apply lean and agile methods is key to their success.
Article - Zack Naylor - July 29, 2014 - 1 Comments
Looking at personas, goals, and scenarios relative to the characters, plot, and objectives of a novel or movie can help designers avoid self-referential thinking.
Article - Shlomo Goltz - July 23, 2014 - 5 Comments
Designing for Kids, Then and Now
In an excerpt from her new book Design for Kids, Debra Levin Gelman looks at how the relationship between children and technology has changed over the last three decades.
Article - Debra Levin Gelman - July 14, 2014 - 2 Comments
Revisiting Proto-Personas for Executive Alignment
Modifying Jeff Gothelf's proto-persona process reveals another method of working with clients to establish executive alignment on target users.
Article - Brent Summers - July 10, 2014 - 1 Comments
A divisive tool among practitioners, personas can bring the perspective of your end users into the design process and help build consensus among stakeholders.
Article - Shlomo Goltz - July 2, 2014 - 6 Comments
Using Post-Service Personas to Design Closure Experiences
Post-Service Personas help you understand the emotions of users after they end their relationship with a service or product, leading to better closure experiences.
Article - Joe Macleod - June 27, 2014 - 1 Comments
How to Use Persona Empathy Mapping
A workshop activity that forges alignment on user needs, goals, and pain-points, Persona Empathy Mapping bridges the gap between personas and design concepts.
Article - Nikki Knox - June 27, 2014 - 11 Comments
Designing Big Data for Humans (with a Little Help from Hollywood)
Taking data with the richness of what Minority Report showed us and giving it the kind of approachable interface seen in Her.
Article - Tutti Taygerly - June 24, 2014 - 4 Comments
Just a Prototype Away from Fame and Fortune
An idea for an app that delivers fresh lobster and crab to the Bay Area is realized at ProtoHack, a code-free prototyping hackathon.
Article - Russell Bongard - June 17, 2014 - 1 Comments