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The Elements of Player Experience
A framework for understanding player experiences to build successful, engaging, and enjoyable games.
Article - John Ferrara - April 7, 2011 - 4 Comments
In Search of Innovation
Methods and theory of design synthesis help solve problems and bridge research to ideation.
Article - Jon Kolko - February 7, 2011 - 0 Comments
Getting More From Analysis
Analysis is a key part of design process that ensures the right problems are accurately solved.
Article - Jared Lewandowski, John Dilworth - December 16, 2010 - 3 Comments
Designing for the objective psychological underpinnings that influence perception and UX.
Article - Eric Fisher - November 2, 2010 - 8 Comments
Can Experience Be Designed?
Article - Jonathan Anderson | UX Magazine - September 17, 2010 - 6 Comments
Beyond Frustration: Three levels of happy design
It's not enough to just be usable—products actually have to make people happy.
Article - Dana Chisnell - June 16, 2010 - 11 Comments
From Industrial Design to User Experience
Experience-driven design has made "experience" the new hot buzzword. But is it really new?
Article - Mark Baskinger - June 8, 2010 - 19 Comments
The Art & Science of Evidence-Based Design
Striking a balance between art and science in product design.
Article - David Gillis - April 27, 2010 - 6 Comments
Eye Candy vs. Bare-Bones in UI Design
The fine line between good and bad eye candy in balancing usability with emotional appeal.
Article - Max Steenbergen - March 26, 2010 - 21 Comments
How do you make design objective, deliberate, and profitable?
Article - Nishant Kothary - February 22, 2010 - 13 Comments