UX Magazine

Defining and Informing the Complex Field of User Experience (UX)
Article - Koen AT Claes - September 14, 2012 - 15 Comments
Article - Ron Rogowski - September 7, 2012 - 0 Comments

First, businesses discovered quality as a competitive edge; next came service. This book is a primer on how, and why, some products satisfy customers and others frustrate them.

Resource - Donald Norman - September 17, 2002 - 0 Comments

How different design principles can be applied to the field of digital product design. Covering six core themes; persuasion, behavior, visual design, usability, interaction and content.

Resource - James Kelway - January 1, 2012 - 1 Comments

Ten laws for balancing simplicity and complexity in business, technology, and design--guidelines for needing less and actually getting more.

Resource - John Maeda - August 21, 2006 - 0 Comments
Article - Rob Le Quesne - February 6, 2012 - 1 Comments

Solving people problems will inevitably solve business problems. The challenge is to get businesses to believe in it, and trust those to deliver on the promise of user centered design.

Resource - James Kelway - January 24, 2012 - 0 Comments
Article - Sorin Pintilie - December 13, 2011 - 5 Comments

Given the growing range of opportunities to pursue with mobile, the hardest part for organizations isn't deciding to go mobile, but in deciding the presence to invest in. This white paper will show you the way.

Resource - Modus Associates - August 2, 2012 - 1 Comments

Ideas such as dominance, backward induction, Nash equilibrium, evolutionary stability, commitment, credibility, asymmetric information, adverse selection, etc. are applied to games and elsewhere.

Resource - Ben Polak - September 1, 2007 - 0 Comments

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