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Playing in the Sandbox
Purposeful play through experimentation can be exciting and rewarding, and stimulates creativity.
Article - Mark Baskinger - October 7, 2010 - 1 Comments
Mobile Technology for Healthcare
Mobile technologies can improve healthcare outcomes and encourage healthy behavior.
Article - Amy Cueva - September 14, 2010 - 5 Comments
Accessibility and the Law
A review of the significant legal considerations regarding web accessibility and their serious implications for UX professionals.
Article - Gregory P. Care - September 7, 2010 - 9 Comments
The Dirtiest Word in UX: Complexity
Complexity shouldn't necessarily be avoided; it must be balanced with context and user needs.
Article - Francisco Inchauste - July 6, 2010 - 24 Comments
iPad vs. iPhone: A User Experience Study
Article - Nate Bolt, Brynn Evans, Cyd Harrell - June 10, 2010 - 27 Comments
From Industrial Design to User Experience
Experience-driven design has made "experience" the new hot buzzword. But is it really new?
Article - Mark Baskinger - June 8, 2010 - 19 Comments
How UX Can Drive Sales in Mobile Apps
The creators of RedLaser, a popular iPhone app, tell the UX story behind their success.
Article - Jeffrey Powers, Vikas Reddy, Jeremy Olson - May 10, 2010 - 5 Comments
Ideate: A Digital Sketchbook
Juan Sanchez, UX Mag Senior Editor, shares his experience with building an iPad app.
Article - Juan Sanchez - April 6, 2010 - 8 Comments
Designers can play a pivotal role in empowering elders toward sustained autonomous living through improving the communicative properties of everyday products.
Article - Mark Baskinger - March 22, 2010 - 1 Comments
The Puma Phone: an underdog shows everyone else what "different" means
Article - Alex Rainert - March 5, 2010 - 7 Comments