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Simplicity: The next design battleground
Four ways to keep your designs simple in the hyper-competitive mobile age.
Article - Scott McDonald - April 2, 2013 - 4 Comments
Looking Into the Screens of the Future
Designers are faced with alluring new challenges as users expect more sophisticated interactions with more persistant and pervasive screens.
Article - Ken Yarmosh - March 27, 2013 - 0 Comments
Testing Dialog Design in a Speech Application
Speech-recognition apps require specialized testing methods that can be applied to other interfaces as well.
Article - Stephen Keller - March 20, 2013 - 1 Comments
Makeappicon - Generate app icons of all sizes in a click!
Resource - Vanessa - March 19, 2013 - 0 Comments
There are some simple things you can do to make sure your designs stay simple and user-centric.
Article - Jared Lewandowski - March 15, 2013 - 6 Comments
Player-Centric Design: The UX of The Room
A major component of successful design, use-centered thinking guides the popular iPad puzzle game, The Room.
Article - John Ferrara - March 4, 2013 - 4 Comments
Two Major Challenges with Speech-Recognition Technology
An effective voice user interface requires solid error mitigation and the ability to actively demonstrate the capabilities of your design.
Article - Andrew Wagner - February 27, 2013 - 0 Comments
Mobile user testing. No rigs. No wires. No gaffa tape. Just good old magic.
Resource - Rob Scherer - February 20, 2013 - 0 Comments
Win This Book! See What I Mean: How to Use Comics to Communicate Ideas
Enter to win a new book by Kevin Cheng that explores the persuasive power of comics.
Article - Josh Tyson | UX Magazine - February 7, 2013 - 1 Comments
Designing for Mobile Superpower
Calling the future of mobile "bright" is an understatement: the possibilities are endless, provided designers keep users at the center.
Article - Joanna Proulx - February 6, 2013 - 1 Comments