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Gettin' HIGgy With It
How to build innovative and satisfying mobile experiences by cherry-picking Apple's interface guidelines.
Article - Ryan Bell - April 23, 2013 - 0 Comments
Romancing the Boomer
Designing for the Baby Boom generation requires an understanding of their unique fears, capabilities, and desires.
Article - Suzie Mitchell - April 18, 2013 - 6 Comments
When Creativity Applications Hamper Creativity
Creating content in a "workshop" environment inspires the creativity that result-oriented interfaces stifle.
Article - Anastasios Karafillis - April 17, 2013 - 0 Comments
Eight Lessons in Mobile Usability Testing
User acceptance testing for mobile poses an array of challenges—here are some hard-won lessons on doing it right.
Article - Tania Lang - April 10, 2013 - 10 Comments
Simplicity: The next design battleground
Four ways to keep your designs simple in the hyper-competitive mobile age.
Article - Scott McDonald - April 2, 2013 - 4 Comments
Looking Into the Screens of the Future
Designers are faced with alluring new challenges as users expect more sophisticated interactions with more persistant and pervasive screens.
Article - Ken Yarmosh - March 27, 2013 - 0 Comments
Testing Dialog Design in a Speech Application
Speech-recognition apps require specialized testing methods that can be applied to other interfaces as well.
Article - Stephen Keller - March 20, 2013 - 1 Comments
Makeappicon - Generate app icons of all sizes in a click!
Resource - Vanessa - March 19, 2013 - 0 Comments
There are some simple things you can do to make sure your designs stay simple and user-centric.
Article - Jared Lewandowski - March 15, 2013 - 6 Comments
Player-Centric Design: The UX of The Room
A major component of successful design, use-centered thinking guides the popular iPad puzzle game, The Room.
Article - John Ferrara - March 4, 2013 - 4 Comments